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  Mid Season Preview_v2
Posted by: B3 - 8 hours ago - Forum: Announcements - No Replies

Mid Season Preview_v2



Hello troops! Here’s a quick breakdown of what we’re bringing to the frontlines this week.

2 More More Maps!
We’re at it again, the ever expanding HQ experience sees us finally fighting on all fronts as this week we add Derailed and Battery. Crashed planes, trains and automobiles await you in this weeks update. We've nearly come full circle with some interesting features to best assess your casual needs!

Mid Season Patch - Preview_V2
Last week we gave you a little sniff of what's to come for September’s Mid Season Patch and this week is no different. For those of you not in the know, the MSP, as we like to call it, involves a number of fixes, changes, and quality of life solutions. It’s our way of really getting to grips with what our players would like to see without disrupting the flow of progression or jumping the gun too soon.

Quality of life you say? Quality of life is the standard of health, comfort, and happiness experienced by an individual or group. The Battalion community is our group and these small intricacies and additions are our way of implementing features you’ve asked for. One example of this would be call outs and map locations under the radar - a small change can make a world of difference for communication, whether a veteran or stepping into the server for the first time, these are exactly the kind of quality of life changes we’ll be looking to make a more permanent fixture.

Fog of War
Smoke grenades play a huge part in Battalion’s break away defence and first line of attack. They provide the foundation for key, round winning moments, or block crucial information to prevent an opponent's advances.

Over the last year we’ve constantly been working towards balancing and creating a formidable smoke. A smoke that does exactly what it says on the tin, and dare I say, we think we’re pretty close. We’ve improved the smoke so that players will no longer be able to turn the edge of the smoke client side using their mouse as a way to gain an advantage. You can see the difference below!


Current smoke



MSP Smoke

The greatest teams and tacticians know exactly how, when, and where to deploy smokes but often you never see the why. Why do smokes act and behave the way they do? Whats the difference between a server and client side smoke and why do we lean one way more than the other. Luckily for all those interested, we have one of Bulkhead’s brightest on standby to talk you through the process, Mr.James Tatum.

Originally posted by James Tatum:

Smoke grenades are currently a combination of server and client sided. In order to explain how smokes work, we're going to have to cover some base terms first. Stay with me, and by the end of this you'll understand why we use the combination we do, and why smokes will never be fully server sided.

First up, seeds and pseudo-random number generators. You may have heard that random numbers generated by any form of computer are not truly random. This is true. In any computational environment, we use a seed and an algorithm to generate pseudo-random numbers, which appear to be random enough for most things to get away with. We start with a value, which we call the seed. Let’s say 42. This value is chucked into a mathematical equation and a new value is spat out, let’s say 98. The 42 that was originally used is then modified by a constant (maybe just incrementing by 1) and when the algorithm is ran again on this new number a different value is given, 56. As long as the seed is the same each time you run the algorithm, you will always get the same values out of the random generator in the same order. For this reason, most random generators use the ticks of a system or something equally unique as a seed.

Next we need to talk about particle effects. Particle effects use emitters, which spawn sprites. There can be hundreds or thousands of sprites generated by an emitter, and then we can have multiple emitters in each effect. Each sprite can have some transparency on it, and once the sprites are layering over one another we end up with a cool effect, and the emitters themselves spawn the sprites based on a seed. This is where the pseudo-randomness comes in. Particle effects can be expensive to run, which is why it’s important to keep a close eye on performance when doing anything with particle effects.

Okay, so you understand how “random” works in a computational environment, and you now know the basics of how a particle effect works. Let’s get into what Battalion 1944 does.

When you throw a smoke grenade, the arc and position of the grenade is actually calculated on the server and then networked to the clients. This way, a smoke or explosive grenade can never land somewhere different for different clients. The position where the smoke lands causes the particle effect to be spawned on all clients, but not on the server. This means all clients have the same smoke in the same position, but we don’t have the insane performance cost of networking the smoke from the server to client.

Let’s talk about that performance cost. In order to network a particle effect, you’d have to take each of the generated particles (sprites) on the server and send it’s position to each client. When we consider there can be thousands of particles in a single effect, we might be sending thousands of positions each frame to each client. For 10 players in a server, and at 60fps, for just 1000 particles, that would be 600,000 pieces of positional data sent in a second. We could definitely optimise that down, (and we’d actually need to, because that would block the net driver and disconnect everyone) but you can see how out of control the performance of networked particle effects can get.

The next thing to consider is the seed. If this was different on each client, it would cause the smoke to look different. For this reason, we keep it the same on all clients, at all times. Every time you throw a smoke, it will look the same every time because the seed value is the same.

So that’s how smokes work in Battalion 1944. The position is sent from the server, so it’s the same. The seed is always the same, because it’s a constant value fixed inside the smoke asset itself. The smoke always looks the same, because both the position and the seed are the same for all clients. There would be no benefit to networking the smoke particle effect from the server, but there would be a significant performance cost, and with the nature of Battalion 1944 being a competitive fps, we are always trying to get the best performance and competitive fairness out of everything we do.

Hope that explains everything. If you have any questions, feel free to fire them to @Baker

Boost Hotfix
We're always astounded by what our community can do with the game. Recently we came across some boosts that gave players that utilised it an unfair advantage on Liberation, this has been addressed in the latest hotfix and would like to thank those of you on Reddit that help us combat these issues. Keep up the great work!

Fragadelphia Summer Wartide 2019
Last weekend saw some of the top North American teams and a small European contingent fight it out in the aptly nicknamed "City of Brotherly Love", Philadelphia. The weekend was a spectacle of tight games and competitive spirit. As the story usually goes, only one could come out on top, this time around being that of Sedated Gaming. A marvellous performance in the final coming from the lower bracket playoffs saw them take home the victory and we'd like to take this time to formally congratulate them! Also a massive thank you to Steve of Fragadelphia and every volunteer member of staff at the event that weekend. We can't wait to see you compete again soon!


Sedated Gaming photographed by JeNneSis
For all those that missed the action on the weekend, don't worry, you can catch up HERE[twitch.tv]!
Originally posted by Battalion 1944:
They have done it! @SedatedGG take first place and secure themselves as the @fragadelphia Summer Wartide 2019 Champions! A valiant fight coming from the lower bracket to match @EanixGG 3-2 in an audacious final! Well played to all those involved!? https://t.co/a6vARYDHpi
— Battalion 1944 (@Battalion1944) August 19, 2019

Have a fantastic weekend!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...9910067569


  Chat Now with Lead Developer - Joe Brammer
Posted by: B3 - 8 hours ago - Forum: Announcements - No Replies

Chat Now with Lead Developer - Joe Brammer



Feedback here at Bulkhead Interactive plays a massive part in how we mould and shape our games. Our community (you guys) are one of our proudest assets and we couldn't do what we love without you with us every step of the way. Discord, Reddit and our home here on Steam are all well and good but sometimes we like to engage on an intimate one to one level. Never thought about having your say or just didn't know how? Well now's your chance!

Come and say hello!
[www.twitch.tv]



https://steamcommunity.com/games/489940/...9330818762


  Hotfix 23879 - Matchmaking, Smokes
Posted by: B3 - 8 hours ago - Forum: Announcements - No Replies

Hotfix 23879 - Matchmaking, Smokes



A small client side update went out today and I'm sure you're itching to know what we've done!
Matchmaking Fix
In our ongoing efforts to create the perfect casual environment we've fixed a very important part of our matchmaking system. You and your friends will now be able to queue together whilst also remaining on the same team! No longer will the game pit you and your pals against one another which means you'll be able to frag happily into the night without the fear of being separated. Rejoice!

Patchnotes
  • Fixed Matchmaking.(see above)
  • Corrected some issues with smokes that make them see through or rendered their shape in an opaque manner.
  • Private Server maintenence to increase stability and reduce crashes.
  • Disabled 'Surrender' option in the Invasion Wartide special event to prevent xp gain exploitation.

With that being said we would like to thank each and everyone of you that have supported us in a combined effort to help address any issues with our new iteration of features. Your ongoing presence and dedication really does make the difference.

Thank you
Bulkhead Interactive



https://steamcommunity.com/games/489940/...9333876267


  Hotfix 23879 - Matchmaking, Smokes
Posted by: B3 - 09-09-2019, 01:57 PM - Forum: Announcements - No Replies

Hotfix 23879 - Matchmaking, Smokes



A small client side update went out today and I'm sure you're itching to know what we've done!
Matchmaking Fix
In our ongoing efforts to create the perfect casual environment we've fixed a very important part of our matchmaking system. You and your friends will now be able to queue together whilst also remaining on the same team! No longer will the game pit you and your pals against one another which means you'll be able to frag happily into the night without the fear of being separated. Rejoice!

Patchnotes
  • Fixed Matchmaking.(see above)
  • Corrected some issues with smokes that make them see through or rendered their shape in an opaque manner.
  • Private Server maintenence to increase stability and reduce crashes.
  • Disabled 'Surrender' option in the Invasion Wartide special event to prevent xp gain exploitation.

With that being said we would like to thank each and everyone of you that have supported us in a combined effort to help address any issues with our new iteration of features. Your ongoing presence and dedication really does make the difference.

Thank you
Bulkhead Interactive



https://steamcommunity.com/games/489940/...9333876267


  Unranked Wartide & Double XP Weekend - Hotfix 23896
Posted by: B3 - 09-09-2019, 01:57 PM - Forum: Announcements - No Replies

Unranked Wartide & Double XP Weekend - Hotfix 23896


Over the last five days since the release of the Mid Season Update we've been working hard to fix any and all small issues we've encountered on the way. Whilst doing so our community have been testing Invasion in our Special Event and the response has been fantastic. Using your critical feedback we can take finalise changes to Invasion making it a map we'll no doubt see in the competitive and casual map pools sooner, rather than later! For all those that have played we would just like to say thank you. But that's not all...

Unranked Wartide
Making its return to the Battalion 1944 forefront comes Unranked Wartide. For those not in the know, Wartide is Battalion 1944's 5v5 competitive game mode - two teams face off in a 24 round showdown of attack and defence. Destroy the Axis objectives as the Allied team, whilst both factions try to outwit and outmanoeuvre each other in a game of skill and momentum. 13 rounds will take the map, baring in mind that with every round comes one life, one chance to make that game saving play, one opportunity that could make or break your teams progress.

Unranked Wartide will act as the bridging gap between our casual and competitive experience for those looking to try their hand at something different without the pressure of an ELO driven environment. Integrating this is an important choice for us and now we've various quality of life issues addressed we're glad to bring it into its own playlist!

Maps Featured
  • Liberations
  • Manorhouse v2
  • Coastal
  • Derailed
  • Vanguard
Double XP Weekend
With the addition of Unranked Wartide and in line with our recent changes to how XP works, we thought "what better time to give our wonderful community a Double XP weekend" - The time is now! Over the coming weekend and with the start of FACEIT's new season having recently begun, all XP across all of our game modes is now doubled for your Battlerank grind!

Other Patch Notes
  • Changes to smoke to fix post processing volume issues being offset from smoke effect

We're making an ever lasting effort to support the Battalion 1944 community by addressing many issues big and small, keep an eye out for future updates and keep your fantastic feedback coming in!

Have a great weekend






https://steamcommunity.com/games/489940/...9337059599


  Chat Now with Lead Developer - Joe Brammer
Posted by: B3 - 05-09-2019, 10:22 AM - Forum: Announcements - No Replies

Chat Now with Lead Developer - Joe Brammer



Feedback here at Bulkhead Interactive plays a massive part in how we mould and shape our games. Our community (you guys) are one of our proudest assets and we couldn't do what we love without you with us every step of the way. Discord, Reddit and our home here on Steam are all well and good but sometimes we like to engage on an intimate one to one level. Never thought about having your say or just didn't know how? Well now's your chance!

Come and say hello!
[www.twitch.tv]



https://steamcommunity.com/games/489940/...9330818762


  Summer Season Update LIVE - Knives, Headquarters and Gladiator DLC
Posted by: B3 - 03-09-2019, 08:59 PM - Forum: Announcements - No Replies

Summer Season Update LIVE - Knives, Headquarters and Gladiator DLC



Summer Season Update
Hey all! We’re thrilled to be taking the first step in our long term support of Battalion 1944, starting with our first seasonal update that launches RIGHT NOW!

We’re calling this release the ‘Summer Season Update’.

This season will run for 2 months (along with a mid season balance update half way through!) and come with a whole host of community requests features and tweaks!

NEW Gamemode: Headquarters


Our new casual gamemode 'Headquarters' is great fun for all types of players. In this mode, teams must capture and hold a set point (HQ) that is randomly spawned in the map.. The longer it is held, the more points that team gains. However, the team that holds the headquarters only has 1 life each until the objective is either successfully defended or overrun by the ever respawning enemies!

The best HQ players will coordinate with their team to enforce an ironclad defensive perimeter around a captured headquarters in order to hold it. We can’t wait to see how players find ways to master this new fun gamemode!

The Gladiator Upgrade

Support Battalion’s ongoing development and invoke the strength and ruthlessness of Roman
Gladiators by adorning your weaponry with the markings of these ancient warriors.

The Gladiator’s Upgrade Pack is a limited time release which will be in stores until X Date.
Every purchase contributes directly to Battalion’s ongoing development. The Gladiator’s
Upgrade contains:
  • One Exclusive NEW Supporters Knife
  • Ten NEW Gladiator War Chests
  • The Battalion 1944 Digital Soundtrack



Players have been asking for a way to support Battalion 1944’s ongoing development costs - so as a reward for those who choose to help the future of Battalion as a franchise we’re giving everyone who picks up The Gladiators Upgrade will receive a brand new and exclusive ‘supporters’ knife with an inscription highlighting them as Battalion 1944 supporter.
We thank you all for your continued support and look forward to bringing many more updates to Battalion 1944!

You can purchase The Gladiators Upgrade on Steam for 33% off this week here.

The Gladiator War Chest
The Gladiators Warchest contains one skin for every primary weapon currently in the game, all themed around the Romans. Also hidden away deep within this regal chest is an incredibly rare item, the first ever knife added to Battalion 1944… The Gladiator Knife!



There are three ways to get these skins:

  • You can purchase them in-game by clicking 'Buy War Chests'
  • Buy 'The Gladiator DLC' on Steam and you'll receive 10 Gladiator War Chests AND the Limited Time Supporters Knife!
  • By hitting rank 100 in Season 5 of BattleRank, every rank after 100 will drop 1 Gladliator War Chest!


    Adding Knives


    This update brings our first 'new item' to your inventory and to the marketplace. We wanted to bring more high value items into the fold, enter knives. Whilst this update does not yet contain knife inspects, our Autumn Season Update will give you ample opportunity to show off your new knife collection.

    BattleRank Season 5 - Double the Size!
    As our seasons now last 2 months, we have doubled the amount of rewards in Season 5 to 21. The rewards are spread across 100 ranks instead of 50. Once you reach level 100, every time you rank up (101, 102 etc) you will receive one of the new Gladiator War Chests!

    Take a look at the skins in BattleRank Season 5


    Rework of Competitive Maps


    Map design is a clear area for improvement in Battalion 1944. That's why we'll be pulling Invasion, Docks, and Savoia from the competitive pool for Season 5. We will gradually reintroduce these maps, beginning with Invasion, which is aimed to be tested in our first mid season patch in one months time. We will heavily be involving the community in the map design process. Invasion's rework is being streamed regularly on our lead dev Brammertron's twitch channel[twitch.tv].

    Patch Notes

      Competitive Patch Notes
      • Tactical Timeout added to Wartide (30 Seconds) (1 per half)
      • Technical Timeout added to Wartide (60 Seconds) (1 per match)
      • M1 Carbine firing animation/ironsight lineup fixed
        Carbine firing animation now lines up correctly with the actual bullet direction
      • Invasion pulled from competitive map rotation for rework
      • Savoia pulled from competitive map rotation for rework
      • Docks pulled from competitive map rotation for rework
      • Wartide Max Tokens changed from 12 > 14
        Players should feel slightly less risk when buying a sniper and full nades now - as well as allowing SMG players to bank more tokens to donate to their scope player.
      • Thompson Range Nerf
      • MP40 Range Nerf
      • MP28 & Grease Gun Range Nerf
      • M1 Garand buff & cost in Wartide changed from 3 tokens to 4.
        Rate of fire increased by 4%
      • BAR cost in Wartide changed from 4 tokens to 3.
      Other Patch Notes
      • Headquarters mode added as Special Event
      • Health Feedback Overhauled (Blood Visuals & Sound Queues)
      • Health Regen Functionality & Speed Increase
        Now, when taking over 70 damage player will enter ‘critical’ status. The critical status is indicated to the player through new audio queues and increased intensity in the blood effects on screen. The player will not regenerate any health for ‘5 seconds’. After the freeze period is over, the player will regenerate to 100% health in ‘1 second’. The player will know when they have fully regenerated by the ‘relaxed breath’ sound queue.
      • Skins now save and transfer between rounds
        If you pick up a weapon off the ground, the skin will transfer between rounds until you die or pick up a different weapon
      • General sound fixes & audio improvements
        SVT reskinned to allow bullet movement for the fire anim so bullet gets chambered
      • PPS43 fire animation improved
      • Added inventory item duplicate number
        To show how many duplicates of one item you have in your inventory
      • Chat overlay background is now always visible
        This is to improve chat visibility on brighter maps
      • Minimap zoom out amount increased
      • Improved performance and visuals on water shaders
      • Knives added to game as item (inspects coming next season)
      Bug Fixes
      • Fixed fog/smoke bug
        There was a bug where players who had fog enabled could see the outline of other players in smoke on some maps. This has been fixed for Vanguard, Manorhouse, and Liberation. Please let us know if you have visual evidence of it happening on other maps
      • SVT animation fixes
      • Fixed some Coastal visibility collision issues
      • Play and Day streaks now showing correct values
      • Fixed Vanguard see through walls / collision issues
      • STG shot skipping bug fixed
      • BAR sprint interpolation animation bug fixed
      • Kar98 hipfire wrist animation clipping fixed
      • M1 Carbine left handed arm/clipping issue on animation
      • Fixed some locations where guns cannot be picked up on Liberation
      • Improved BAR idle animation and fixed wrist clipping
      • Fixed BattleRank skins not granting (any issues please use discord)
      • Fixed blood visual effect not resetting on spawn
      • Fixed 'haybale' collision
      • Various collision fixes
      • BAR vault animation bug fixed


    What's next?

    Community Manager Starting Next Week!
    Next week our community manager will be joining us and getting into the nitty gritty parts of the community! But don't worry, we want to keep a really strong connection between the devs and the players.

    Summer Mid Season Update
    The mid season patch gives us an opportunity to change any meta and balancing issues. It also allows us to test out a new map rework. On September 2nd 2019, we will push a game update that amongst other things will contain the ‘new rework’ for Invasion. The map will not be added to the competitive pool straight away but it will enter Unranked 5v5 in the Special Event queue. The idea is that this gives the community a whole month to test out our rework of Invasion and let us know what changes need to be made. Then, when the Autumn Season Update lands at the start of October, we will push the final version live to the game and Invasion will be re-added to the official competitive circuit (FACEIT). We believe this is the best way for us to improve one of our biggest issues, map design. Actively working with the community to solve their issues.

    Autumn Season (Season 6)
    The Autumn will begin in the first week of October 2019. this does not mean that we won't be updating the game.

    One Year Roadmap

    https://steamcommunity.com/games/489940/announcements/detail/2709396928711893740

    If you're wondering which direction we're looking to take Battalion, look no further. Last week we revealed our one year content plan for Battalion 1944.
    You can read that update here.

    Thanks,
    Bulkhead Interactive



https://steamcommunity.com/games/489940/...1416317637


  XP Boost and Mid Season Preview!
Posted by: B3 - 03-09-2019, 08:59 PM - Forum: Announcements - No Replies

XP Boost and Mid Season Preview!



Hello troops! Here’s a quick breakdown of what we’re bringing to the frontlines this week.

2 More Maps!
Last week saw the inclusion of both Goldrush and Vanguard into our Headquarters game mode. This week is no different as we look to expand, offering up 2 more maps into the fray! Savoia and Manorhouse v2 are the maps in question taking HQ to the sunny streets of Italy and the muddy French suburbs. By now we’re sure you’re familiar with the hassle and holding dynamics of HQ and don’t doubt you’ll enjoy it a little closer to home.

Wartide XP Boost
Wartide plays an important part in Battalion 1944’s infrastructure, and more importantly we recognise the time you invest. Games often vary in length and we understand the levels of concentration required to play at your best. To reward this, and in light of our recent change to a Level 100 cap. We have significantly increased the XP gain from each match, win or lose! The new XP model for Wartide is now 4 times higher than it was originally, making it easier for those of you who invest the time to grind out for the skins you love.

  • Wartide win (500xp) now worth 2000xp
  • Wartide loss (350xp) now worth 1750xp



Casual XP Boost
For those of you of a more casual nature we’re giving you a helping hand as well by making small changes to the the XP gained from Challenges to alleviate any leveling woes. Remember, we’ll always be looking to evaluate XP gains across the board from our communities helpful feedback. Here’s how Challenges now stack up.

  • Daily Challenges (250xp) will now reward 500xp
  • Quick Fire Challenges (150xp) will now reward 250xp


A Hardline Approach
Often player experiences vary, and here at Bulkhead we’re all for people playing the way they want as long as it doesn’t ruin the experience for those around them. In light of this we will be taking a hardline approach for those that exploit our game modes and XP models in other regions specifically to farm bots and create an unfair and often toxic gaming environment. This often results in an unenjoyable experience for many and with the adequate proof provided to us (video, screenshot or otherwise on a case by case scenario) we will be proactively banning players temporarily to combat any issues that arise. In future, and namely our Mid Season Patch, we will be making changes to completely disincentive and discourage those that abuse the systems in place with added positive reinforcement for playing objectives.

Mid Season Patch - Preview
Yes, we’ve been reading, watching and certainly discussing. The Mid Season Patch is looking to benefit everyone across the board with quality of life features making your daily Battalion sessions a more enjoyable experience. Coming early September you can expect to see small improvements to our in game Buy Menu amongst others, these will feature:

  • See who’s talking whilst the Buy Menu is open
  • Request Donation button
  • Wartide Buy Menu history


The Mid Season Patch holds a number of changes we can't wait for you to see, try, and test. Remember, this is just a small sneak peak of what we have in store to whet your appetites and give you a taste of what's to come.

We’re constantly looking to improve the game as we move forward with our exciting roadmap for Battalion 1944. Which incase you missed it can be found at the link below!

https://steamcommunity.com/games/489940/announcements/detail/2709396928711893740



Stepping Up The Competition
This week saw the beginning of the our Blitzkrieg Premier and Open leagues in collaboration with @ThePlaysgg - Be sure to stay tuned in during the coming weeks and follow the narrative as we look to build upon Battalion 1944's competitive roots!

Be sure to also check out @fragadelphia this coming weekend where up to 16 of NA's best and brightest will be fighting it out on LAN!




We wish all those attending the best of luck and the rest of you a great weekend!
Bulkhead Interactive




https://steamcommunity.com/games/489940/...9154150721


  Mid Season Update LIVE! - Casual, Invasion and Smoke Reworks
Posted by: B3 - 03-09-2019, 08:59 PM - Forum: Announcements - No Replies

Mid Season Update LIVE! - Casual, Invasion and Smoke Reworks



Four weeks have passed since the release of our first Seasonal patch in our concentrated effort to supporting Battalion 1944 long term. Mid Season has arrived, and we’re excited to show you what we have instore! Let's get started.

The Bulk(head) Of It - The Casual Experience
Over the last few weeks we’ve been keeping you guys informed with previews and developer streams as a way to better gauge what our players want most. We recognise the value in our player’s ongoing commitment which help us maintain and mould Battalion 1944 across the board. With an increased attentiveness to casual gameplay we’re really able to hone in on what make our mechanics fun to utilise in said environment as we move forward.

We’ve improved the experience ten fold by revisiting the way our players interact with game modes and each other. In previous versions of Battalion 1944 and for many of our casual community, ‘Arcade’ felt somewhat lacklustre, something we have never disagreed with, a spare part in a much bigger machine but one we intend on re-inventing as we proceed. By re-adding modes that you loved from day one to those requested across multiple avenues you can be sure we have something for you in Battalion 1944.

Free For All
One hotly requested game mode has been Free For All, the ultimate be your own hero shoot em up experience. Think you’re capable of doing all the heavy lifting? Now it's time to put it to the test. Up to 12 players face off in the ultimate rumble, selecting their choice of weaponry as you fight to the top of the scoreboard.



Rifles Only
You read that right, with free for all comes the ever loved 1 pop till you drop fanfare. A slew of wiggles and weaves as you land the perfect shot or keep up the momentum as you make your way through the server decimating everything in your path. A classic game mode we’re excited to include in our Arcade rotation full time. As we'll be including it in the main arcade queue this means we’ll see the inclusion of the M1 Garand. We understand how this may frustrate the rifles only purists amongst us, but it's important to give players the ability to learn how to counter the bolt-action rifles with the Garand as well as allowing some players who are now voted into a rifles only game to have an alternate option with a gun that is ultimately- still a rifle.



Arcade Map and Mode Voting
With the inclusion of the aforementioned game modes and full time positioning of HQ we have introduced map and game mode voting as a mainstay for the Arcade queue. We firmly believe that our community should get to decide how they experience the game in a casual environment and we’re now glad to give you the option. Whether it be Free for All Rifles Only on Manorhouse or Domination on Liberation. The choice is now yours.


A selection of 6 mix and match of maps and modes awaits you on the vote screen.

Test The New Invasion!
Map reworks are a common trend and balance is no laughing matter. For us at Bulkhead we want our maps to be the best they can and over the last month, a lot of our community have been sitting down with Brammer every week to have their say on Invasion’s facelift and rework. We’re glad that in this time we’ve seen a diverse change to the way YOUR map plays overall and can’t wait to see how it plays in both casual and competitive environments. Check out some of the changes below!


A substantial rework to Mid opens up the map for multiple attack points






Attack the new and improved A site via the concrete luge of Yellow

Now that you’ve had a taste of what's to come, why not try it for yourself? For the next week, Unranked Wartide on Invasion will feature as our Special Event - in this time we await patiently for your valuable feedback on what you think does or does not work, so go forth our merry community and test, test, test!

Possible inclusion of casual wartide coming?

Smoke Overhaul
As previously shown in a recent Mid Season Preview we introduced you to Battalion 1944’s new smoke grenade.

Smoke grenades play a huge part in Battalion’s break away defence and first line of attack. They provide the foundation for key, round winning moments, or block crucial information to prevent an opponent's advances.

Over the last year we’ve constantly been working towards balancing and creating a formidable smoke. A smoke that does exactly what it says on the tin, and dare I say, we think we’re pretty close. We’ve improved the smoke so that players will no longer be able to turn the edge of the smoke client side using their mouse as a way to gain an advantage. You can see the difference below!


Old Smoke


New Smoke

Our man in the cloud (of smoke) James Tatum gave us a run down of exactly how the smokes in Battalion work, give it a read here: https://steamcommunity.com/games/489940/announcements/detail/1617276469910067569

UI and Quality of Life Changes
We recently spoke of quality of life and how it helps us evolve in a way that benefits the general feel, mentality and future of the game. This week you’ll see some of these changes come into full effect, quite literally. We’ve adjusted the main menu to give it a feeling of home by condensing the vital information you guys want to see. We’ll always be looking to add to our UI in a way that fits the ongoing evolution of Battalion 1944.


Other quality of life issues we've included are
  • STG & BAR hipfire changes to buff Thompson & MP40
  • Shotgun rack time decrease
  • VOIP now visible in buy menu to improve pre-round communication
  • Request Donation button added
  • Improved hit registration & client side bullet collision effects
  • Removed medals from bot kills
  • Option to delete items from inventory

Battalion 1944 @ epic.LAN - Powered by Chillblast[www.chillblast.com]
For us at Bulkhead and many of those within Battalion's competitive scene, epic.LAN has been a right of passage providing an affordable and more community-driven event within the UK - an ethos we too believe in. Taking your first steps at a grass roots level should be open to all and with the help from our friends at Chillblast (who have kindly provided 40 turn up and play machines) that idea has become a reality. Up to as many of 32 teams will face off at the Kettering Conference Centre for their share of up to £15,000 on October 10th - 13th.

Want to know more? Check out: https://www.epiclan.co.uk/ for signup information!



Year One Roadmap
Whether you're joining us for the very first time or a returning player, remember to check out our Year One Roadmap. Packed full of free content and fixes, looking to keep you up to date which just what we're looking to add to Battalion 1944's future. We hope you join us for the long haul as we look to commit to the games ongoing development!

https://steamcommunity.com/games/489940/announcements/detail/2709396928711893740

Have a great week!
Bulkhead Interactive



https://steamcommunity.com/games/489940/...6611621108


  Battalion 1944 Casual Improvements!
Posted by: B3 - 03-09-2019, 08:59 PM - Forum: Announcements - No Replies

Battalion 1944 Casual Improvements!

Play a Game: Casual Improvements to:

- Revamped Arcade
- Test the new Invasion!
- Map voting time increased
- Smoke hotfixes
- Reduced knife round time in unranked
- Server crash issues resolved


https://steamcommunity.com/games/489940/...6616216895