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  Official Post Release Roadmap - Coming Soon
Posted by: B3 - 16-07-2019, 01:40 AM - Forum: Announcements - No Replies

Official Post Release Roadmap - Coming Soon



Battalion 1944’s launch was a huge success.
Success we knew the game had the potential to have - but couldn’t quite believe ourselves when it started to happen. We have smashed sales expectations, smashed player count expectations (1000 peak was the dream) and recently raised our review score from Mostly Negative to Very Positive. This was done through hard work and absolute support from our community. However - there’s one question that’s on everyone’s lips.

“What’s next?”

We’re doubling down on Battalion 1944. This success has meant ‘post release’ plans have taken a little longer than we would have wanted to spin up, prepare and announce. However, with our belief in this project we’re reinvesting back into Battalion to turn this IP into a long term top tier FPS.

We know Battalion 1944 can be better.
We know the game isn’t perfect.
We echo the same wants & needs as you because we are players too!

We’re a growing independant studio. We have made mistakes, we wear our hearts on our sleeves and we respond as earnestly and honestly as we can about development to our players because this game is something more than just another FPS - Battalion 1944 is the last remaining chance we have as gamers to keep the raw thrill of a skilled and competitive fast paced FPS relevant within this rapidly changing landscape.

Our publishing friends at Square Enix Collective understands that significance and will be helping us support this community every step of the way. Battalion 1944’s success has sent a message that this style of FPS is something that can thrive within the modern era - and with love, polish, time & your continued support over the next few years - we can take Battalion to where we aim it to be in the long term.

In the short term however - some players want more content, some players want map redesigns, some players want overall polish and stability, some players want the competitive scene to grow with leagues and tournaments to play for...

We have a plan to deliver on ALL of those wishes.

We’ve been reading every single piece of feedback since launch and have worked to create a roadmap with a bunch of new content, gamemodes, polish and fixes that address all of these concerns.

This is why we’ll be releasing a development roadmap very soon - prior to the launch of BattleRank Season 5!

We’ve doubled down our investment into Battalion 1944 by expanding our development team significantly purely for this post release content and we can’t wait to share our plans with you.



Focusing on the Big Picture - New & Casual Player Experience
The goal with the upcoming roadmap is not to be worrying about, or trying to force, the player base to grow too early - it's about making Battalion 1944 a better game throughout the next year, so that when we do free weekends and sales and new players flood back into the game at key points - they get an even better experience than the update before.

Every single update we’re going to be focusing on improving that new player & casual player experience, which coincidently will mean huge quality of life improvements for existing hardcore players. This will mean more content, more players and more polish based on your feedback. Making sure players feel like they can transition from new players, to casual players, to competitive players and eventually beginning their path to pro is very important to us. This means helping new players get to grips with the game is our number one priority and focus with new features and development.

It will take time to shape Battalion 1944 into this ideal package, meaning we need our existing playerbase to have faith and commit to playing through the lulls to keep Battalion 1944 healthy and strong. That way, when we arrive at those key dates and we market & push the game infront of new players, they want to stick around and continue to help grow Battalion 1944.

Competitive Roadmap Begins
Battalion 1944 managed to capture the hopes and dreams of young and veteran FPS lovers worldwide. We will be growing the competitive side of the game at the same rate as Battalion’s potential, which will grow ever bigger as development & support continues for years to come.
We’re currently in the process of organising Battalion’s competitive future. But it’s important that our players know that we aren’t just blindly throwing six figure prize pools at tournaments in the next two months when the game isn’t ready.

We’re under no illusions that Battalion as a brand has a way to go before it can enter the top tier of FPS titles that we intend it to eventually become. This doesn’t mean that we aren’t intending to support our competitive player base until those days inevitably arrive in 5/10 years time. In the meantime - we want Battalion 1944 to provide that dream for our new & dedicated players - the path for anyone to become a professional gamer.

This is why we’re happy to announce today the first step in our three tiered plan for competitive play...

Announcing The Blitzkrieg League

The first phase of our Tournament Roadmap begins with the Summer Season Update...
Ran and organised by our friends over at The Plays, we want to introduce players to our competitive league format with some nice prize pool bonuses for playing.

Official Website of Blitzkrieg Summer:
https://theplays.gg/blitzkrieg-summer/

The first step towards your path to pro begins in the Blitzkrieg Open League.



Open League - Open to everyone. At the end of the season the four best teams will progress into the playoffs with their share of prize pool and a chance to qualify for the premier division. The “Relegation” cup at the end of the season will be the one and only way to qualify for the premier division.



Everyone has the opportunity to graduate from the Open Division into the premier division.

Premier League - 2 groups, each group has 6 teams. Top 4 teams will be going into playoffs. The top 6 teams will get their share of the prize pool depending on their placement in playoffs. The last team of each group will go into the “relegation cup” against the top 4 teams of Open League and they will fight for their spot in the premier division.

The qualification method for the Season 1 of the Premier Division positions are still being decided. Follow @ThePlaysGG on twitter for up to date information.

Summer 2019 Season Prizing

Open
Start: August 1st 2019
End: October 6th 2019
Total Prizing: $3,000
1st Place: $1,500
2nd Place: $750
3rd Place: $500
4th Place: $250

Premier
Start: August 1st 2019
End: October 6th 2019
Total Prizing: $7,000
1st Place: $3,500
2nd Place: $1,750
3rd Place: $750
4th Place: $500
5th Place: $250
6th Place: $250

With this commitment to growth from us at Bulkhead with the backing of Square Enix its a no brainer for anyone wanting to follow the dream and invest your time for the long term. As you’re reading this the competition is already starting to practice - what are you waiting for?

Grab your mates & sign up to the Open League next week right here: https://theplays.gg/blitzkrieg-summer/


Hiring Full Time Community Manager
We’ve been working insanely hard on plans and development, meaning we’ve almost been too busy to communicate directly with our players as much as we would like. We’re happy to announce we have hired a community manager to help connect our playerbase to us as developers with the regular communication you deserve across Steam, Discord and Reddit.

The person we’ve hired is a well known figure within our own community who will help us structure and grow our game based on your feedback and concerns.

Our Community Manager starts bright and early on the 5th August 2019 - and we can’t wait to introduce you to them!


Closing Comments
We’re on this journey with you as players like no other studio before us. We’ve shown time and time again that we eventually deliver on what the community wants from us when given the time & patience that’s needed with a smaller game development studio. We’re asking you to believe in us once again and to keep playing the game as we lead up to previewing our content plans every month.

The first seasonal update - The Summer Update drops August 1st.

Excited? We’ll be previewing the content in this update later this month… stay tuned to our Official Twitter, Discord and Steam news to stay in the loop with everything you need to know.

For now - We’ll be on the servers this weekend playing with you guys.

Play Battalion 1944 Competitive this weekend and receive a FREE War Chest!


This weekend, earn 1 Red Star War Chest for playing five matches of Battalion 1944 on Faceit!
The Mission will be live on Faceit from 5PM BST today, Friday 12th, and run throughout the weekend!



Grab your friends, boot up Battalion 1944 and strap in for a load of post release content starting with our upcoming roadmap announcement. Today is just the beginning.

Thanks
Bulkhead Interactive


https://steamcommunity.com/games/489940/...6513201822


  Official Post Release Roadmap - Coming Soon
Posted by: B3 - 12-07-2019, 06:44 PM - Forum: Announcements - No Replies

Official Post Release Roadmap - Coming Soon



Battalion 1944’s launch was a huge success.
Success we knew the game had the potential to have - but couldn’t quite believe ourselves when it started to happen. We have smashed sales expectations, smashed player count expectations (1000 peak was the dream) and recently raised our review score from Mostly Negative to Very Positive. This was done through hard work and absolute support from our community. However - there’s one question that’s on everyone’s lips.

“What’s next?”

We’re doubling down on Battalion 1944. This success has meant ‘post release’ plans have taken a little longer than we would have wanted to spin up, prepare and announce. However, with our belief in this project we’re reinvesting back into Battalion to turn this IP into a long term top tier FPS.

We know Battalion 1944 can be better.
We know the game isn’t perfect.
We echo the same wants & needs as you because we are players too!

We’re a growing independant studio. We have made mistakes, we wear our hearts on our sleeves and we respond as earnestly and honestly as we can about development to our players because this game is something more than just another FPS - Battalion 1944 is the last remaining chance we have as gamers to keep the raw thrill of a skilled and competitive fast paced FPS relevant within this rapidly changing landscape.

Our publishing friends at Square Enix Collective understands that significance and will be helping us support this community every step of the way. Battalion 1944’s success has sent a message that this style of FPS is something that can thrive within the modern era - and with love, polish, time & your continued support over the next few years - we can take Battalion to where we aim it to be in the long term.

In the short term however - some players want more content, some players want map redesigns, some players want overall polish and stability, some players want the competitive scene to grow with leagues and tournaments to play for...

We have a plan to deliver on ALL of those wishes.

We’ve been reading every single piece of feedback since launch and have worked to create a roadmap with a bunch of new content, gamemodes, polish and fixes that address all of these concerns.

This is why we’ll be releasing a development roadmap very soon - prior to the launch of BattleRank Season 5!

We’ve doubled down our investment into Battalion 1944 by expanding our development team significantly purely for this post release content and we can’t wait to share our plans with you.



Focusing on the Big Picture - New & Casual Player Experience
The goal with the upcoming roadmap is not to be worrying about, or trying to force, the player base to grow too early - it's about making Battalion 1944 a better game throughout the next year, so that when we do free weekends and sales and new players flood back into the game at key points - they get an even better experience than the update before.

Every single update we’re going to be focusing on improving that new player & casual player experience, which coincidently will mean huge quality of life improvements for existing hardcore players. This will mean more content, more players and more polish based on your feedback. Making sure players feel like they can transition from new players, to casual players, to competitive players and eventually beginning their path to pro is very important to us. This means helping new players get to grips with the game is our number one priority and focus with new features and development.

It will take time to shape Battalion 1944 into this ideal package, meaning we need our existing playerbase to have faith and commit to playing through the lulls to keep Battalion 1944 healthy and strong. That way, when we arrive at those key dates and we market & push the game infront of new players, they want to stick around and continue to help grow Battalion 1944.

Competitive Roadmap Begins
Battalion 1944 managed to capture the hopes and dreams of young and veteran FPS lovers worldwide. We will be growing the competitive side of the game at the same rate as Battalion’s potential, which will grow ever bigger as development & support continues for years to come.
We’re currently in the process of organising Battalion’s competitive future. But it’s important that our players know that we aren’t just blindly throwing six figure prize pools at tournaments in the next two months when the game isn’t ready.

We’re under no illusions that Battalion as a brand has a way to go before it can enter the top tier of FPS titles that we intend it to eventually become. This doesn’t mean that we aren’t intending to support our competitive player base until those days inevitably arrive in 5/10 years time. In the meantime - we want Battalion 1944 to provide that dream for our new & dedicated players - the path for anyone to become a professional gamer.

This is why we’re happy to announce today the first step in our three tiered plan for competitive play...

Announcing The Blitzkrieg League

The first phase of our Tournament Roadmap begins with the Summer Season Update...
Ran and organised by our friends over at The Plays, we want to introduce players to our competitive league format with some nice prize pool bonuses for playing.

Official Website of Blitzkrieg Summer:
https://theplays.gg/blitzkrieg-summer/

The first step towards your path to pro begins in the Blitzkrieg Open League.



Open League - Open to everyone. At the end of the season the four best teams will progress into the playoffs with their share of prize pool and a chance to qualify for the premier division. The “Relegation” cup at the end of the season will be the one and only way to qualify for the premier division.



Everyone has the opportunity to graduate from the Open Division into the premier division.

Premier League - 2 groups, each group has 6 teams. The first 2 of each group at the end of the season will go to playoffs. The top 6 teams will get their share of the prize pool depending on their placement in playoffs. The last team of each group will go into the “relegation cup” against the top 4 teams of Open Leagueand they will fight for their spot in the premier division.

The qualification method for the Season 1 of the Premier Division positions are still being decided. Follow @ThePlaysGG on twitter for up to date information.

Summer 2019 Season Prizing

Open
Start: August 1st 2019
End: October 6th 2019
Total Prizing: $3,000
1st Place: $1,500
2nd Place: $750
3rd Place: $500
4th Place: $250

Premier
Start: August 1st 2019
End: October 6th 2019
Total Prizing: $7,000
1st Place: $3,500
2nd Place: $1,750
3rd Place: $750
4th Place: $500
5th Place: $250
6th Place: $250

With this commitment to growth from us at Bulkhead with the backing of Square Enix its a no brainer for anyone wanting to follow the dream and invest your time for the long term. As you’re reading this the competition is already starting to practice - what are you waiting for?

Grab your mates & sign up to the Open League next week right here: https://theplays.gg/blitzkrieg-summer/


Hiring Full Time Community Manager
We’ve been working insanely hard on plans and development, meaning we’ve almost been too busy to communicate directly with our players as much as we would like. We’re happy to announce we have hired a community manager to help connect our playerbase to us as developers with the regular communication you deserve across Steam, Discord and Reddit.

The person we’ve hired is a well known figure within our own community who will help us structure and grow our game based on your feedback and concerns.

Our Community Manager starts bright and early on the 5th August 2019 - and we can’t wait to introduce you to them!


Closing Comments
We’re on this journey with you as players like no other studio before us. We’ve shown time and time again that we eventually deliver on what the community wants from us when given the time & patience that’s needed with a smaller game development studio. We’re asking you to believe in us once again and to keep playing the game as we lead up to previewing our content plans every month.

The first seasonal update - The Summer Update drops August 1st.

Excited? We’ll be previewing the content in this update later this month… stay tuned to our Official Twitter, Discord and Steam news to stay in the loop with everything you need to know.

For now - We’ll be on the servers this weekend playing with you guys.

Play Battalion 1944 Competitive this weekend and receive 5x FREE War Chests!


This weekend, earn five Red War Chests for playing five matches of Battalion 1944 on Faceit!
The Mission will be live on Faceit from 5PM BST today, Friday 12th, and run throughout the weekend!



Grab your friends, boot up Battalion 1944 and strap in for a load of post release content starting with our upcoming roadmap announcement. Today is just the beginning.

Thanks
Bulkhead Interactive


https://steamcommunity.com/games/489940/...6513201822


  Patch 23076 - Community Feedback & BattleRank Season 4 Fixes
Posted by: B3 - 09-07-2019, 11:39 AM - Forum: Announcements - No Replies

Patch 23076 - Community Feedback & BattleRank Season 4 Fixes



Hey all

Small client patch this morning addressing some smaller issues since the BattleRank Season 4 update on July 1st. The entire server update process could take up to 2 hours of downtime.

Community Feedback

We received some great comments and suggestions within the comments section of our last patch notes post where we asked you to let us know what you would like to see from the future of the game.

We’ve collated all of the feedback you’ve been providing on Steam, Reddit and our personal Twitter mentions and we’ve been talking internally to see how we can further expand & support the game’s post release development and the Battalion 1944 competitive scene. We believe Battalion 1944 is shaping into the game it was always supposed to be. The exciting news here is that because of this success we’re going to be reinvesting more than previously planned to ensure we can address as many of your requests, concerns and feedback as possible over this next year and beyond with continued post release development.

This is all thanks to you guys, supporting our studio and showing us that there’s demand for this style of FPS to be in your Steam library. All we ask is your continued support!

Patch Notes
  • Potential fix for the ‘MuteAll’ kick.
  • Various client & server crash fixes.
  • Forcing reset of CTF flag if left on the floor for 30 seconds.
  • Knife XP reduced to 5xp to discourage XP gain abuse during special events.
  • BattleRank Level 50+ Trenchgun Lionheart now animates correctly.
  • Corrected descriptions of Season 4 BattleRank skins.
  • Fixed collision issues on Coastal.
  • Fixed collision issues on Liberation.
  • Fixed collision issues on Manorhouse v2.
  • Fixed PPs43 fire rate bug - bringing it in line with the MP28/Grease Gun.



Thanks,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...8170836153


  Hotfix 23034 - Ghostly Box Removed & Vote Kick Disabled
Posted by: B3 - 04-07-2019, 11:18 PM - Forum: Announcements - No Replies

Hotfix 23034 - Ghostly Box Removed & Vote Kick Disabled



Hey all!

Very small post update hotfix today with some smaller bug fixes and quality of life changes!

The server update process could take up to 2 hours!

Patch Notes
  • Removed the pesky floating box on Manorhouse v2 in Arcade modes.
  • Disabled vote kicking on all modes that aren’t competitive to reduce abuse of the feature.
  • Rewards section of the post match screen should stay up for a little longer.
  • Chat history is now logged to console.

Some players have noticed an issue with the level 50 Battlerank skin not animating - we’re hoping to have a fix for this deployed next week alongside other community reported fixes.

The Future

We have some awesome stuff planned for the long term future of Battalion 1944 - however, as this is a smaller hotfix update we thought, in the interest of continued community development, we’d like to ask what are your biggest wishes for the next year of development?

What would YOU like to see next in the game?
Let us know in the comments below!

Cheers,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...8152707976


  Patch 23011 - BattleRank Season 4, Unranked Wartide & Shotgun Nerf LIVE!
Posted by: B3 - 02-07-2019, 02:57 AM - Forum: Announcements - No Replies

Patch 23011 - BattleRank Season 4, Unranked Wartide & Shotgun Nerf LIVE!



Hey all!

Patch 23011 is now LIVE!
The entire server update process could take up to 2 hours of downtime.
See you on the other side!

Here's what is in this season's update:

Special Event - Unranked Wartide Trial

We’ve heard your requests for a casual Wartide queue. To replace the shotgun sendoff special event, we’re trialing an unranked version of Wartide in its place. It's important for players to understand that we need to be careful when implementing new playlists, as it further splits the playerbase between matchmaking queues - which could end up detrimental to the Battalion 1944 experience long term. We’ll be watching player distribution carefully to make a clear & informed decision on the queues permanence at a later date.

Another reason for this trial is to test for issues and bugs related to bots within Wartide. We would like to introduce bots to Faceit competitive play to alleviate the impact of leavers (allowing you to take control of a bot after you die if a teammate has left). However we want to use this trial to identify bugs and issues that can be fixed using the casual unranked setting before rolling out this change to competitive play.

However, we fully understand the desire for a fun & relaxed version of the gamemode that’s casual enough to enjoy without the pressures of ranked play.

We were concerned with 5v5 being too intense for new players. Hopefully with this playlist and its increased 10v10 player count, we can encourage new players to transition from arcade and learn the basic rules of Wartide, including map layouts and mechanics before queueing into competitive play. 10v10 will alleviate the pressure for inexperienced players with more players to kill and less focus on their individual play. Experienced players on the other hand will be able to take a break from competitive, frag out like it's arcade and indirectly show new players who are spectating tips, tricks and how to play in clutch situations.

Unranked Wartide Rules
  • 10v10.
  • MR6.
  • Knife Round Enabled.
  • Overtime Enabled (MR3)
  • Bots Enabled (Testing)
  • Lower match completion bonus than competitive play.

We’ll be watching how this plays out and looking in #bug_reports on the official Discord to see what issues arise!

Wartide XP Bonus

To balance out the XP gain between Wartide & Arcade playlists - we’re raising the match bonus reward for completing a match of Wartide to make sure your time is rewarded correctly!

BattleRank Season 4

With the end of a season comes a new one!
Exactly like last season - reach level 50 and you get the animated skin!

BattleRank Season 4 is now LIVE!

  • Bronze Level 1 | MP28 - Green Camo
  • Bronze Level 5 | Grease Gun - Ivory Three
  • Silver Level 10 | STG44 - Friend of Jack
  • Silver Level 15 | Kar98k - Grizzly Hunter
  • Gold Level 20 | M1 Garand - Deathbringer
  • Gold Level 25 | M1 Garand - Ivory Seven
  • Platinum Level 30 | MP40 - Wings
  • Platinum Level 35 | M1 Carbine - Ivory Six
  • Emerald Level 40 | STG44 - Ivory Eight
  • Emerald Level 45 | Thompson | Stealth Flawless
  • Diamond Level 50+ | Shotgun - Lionheart (ANIMATED)



Season 4 and its rewards were planned in advance and will function the same as the Season 3 - however next season we’ve got some new updates coming to the BattleRank implementation for more rewards simply for playing!

Shotgun Balance Changes

BattleRank Season 3’s most effective weapon has been brought back to earth for Season 4.
A combination of changes have made the weapon effective at close ranges only - making the weapon much less of a threat overall.

Due to community feedback and the obvious power of the shotguns they have been altered to become situational weapons that are intended to be played in close quarters ranges and off angles rather than an ‘all round’ weapon choice. This means there will be positions where the cheap 2 coin shotgun will have its place to allow you to surprise and pick off unprepared players and take their weapon as your own.

Shotgun Maximum Range Heavily Reduced
The longest possible range of the shotgun has been heavily reduced from 4096 units to 1536 units - meaning all shotgun pellets now become entirely ineffective after the 1536 unit range. This will stop players being able to finish off low health players with the shotgun at long range. Players will need to learn this new effective distance before taking shots that previously would have connected.

Damage has been slightly increased at very close range (within 512 units) - meaning only 3/8 pellets must hit the enemy to get a one shot kill.

At its new longest possible range (1536 units) - all pellets need to hit a target to get a 1 shot kill. In the majority of cases you’ll need to fire 2-3 pumps at this distance to hit enough pellets for a kill.

Between these new minimum and maximum ranges of 512 & 1536 units, damage will fall off the further away you are from the target.

Shotgun Crosshair & Spread Accurately Represented



Its very important to remember that shotgun damage is based on how many pellets connect with the target. The closer you are the tighter the spread! There is no RNG on where the pellets will land - it’s purely based on centering your aim over the player & making sure the pellets connect.

However - to help with communication we’ve decided to bring in the spread of the crosshair to more accurately portray where pellets will land - this will hopefully reduce the frustrating moments where a player at close range who has only part of their crosshair over the enemy misses due to none of the pellets connecting.

BAR Balance Changes


New BAR Ironsight to match the STG44

  • BAR now has 30 rounds instead of 20
  • BAR weapon reload sway reduced by 60%
  • New audio for firing
  • Cost increased from 3 > 4 Tokens

M1 Garand Changes
  • Cost Reduced from 4 > 3 Tokens

Knife Changes

To reduce the viability of ‘prone knifing’ we have reduced the reach of the knife when in any stance that isn’t standing, meaning you’ll have to be closer to the enemy to get a kill when in crouch or prone stance.

  • Standing has the furthest reach.
  • Crouching knifing has slightly less reach than standing
  • Prone knifing has significantly less reach than crouching

Map Changes

- Docks now has a wall to prevent allies sniping directly into the Axis spawn church



Bug Fixes & Misc
  • Potential fix for the ‘infinite reload’ bug (special thanks to supreme, bAAz and Tobin)
  • Potential fix for disappearing arms when using left handed viewmodel
  • Disabled all voting in FFA game modes to reduce abuse of the kick function.
  • Added profanity filter to ingame chat to help reduce abusive language
  • Fixed collision issues on multiple maps


https://steamcommunity.com/games/489940/...8141790622


  Pre-Season 4 Update - Shotgun Nerf Incoming, BattleRank Season 3 ends 1st July 2019
Posted by: B3 - 27-06-2019, 02:54 PM - Forum: Announcements - No Replies

Pre-Season 4 Update - Shotgun Nerf Incoming, BattleRank Season 3 ends 1st July 2019



What a month it has been for Battalion 1944, coming back from the jaws of Early Access and being propelled back into the FPS spotlight. It was great to celebrate the successful release with the rivals event hosted and directed by Twitch themselves - and shows more than our own community that the potential for competitive viewership is there.

Looking forward to the end of this month, comes the end of BattleRank Season 3.

BattleRank Season 3 Officially Ends 1st July 2019
The next few days will be your last chance to reach BattleRank Level 50+ to receive your very own animated STG44 | Glow which reacts to your gameplay!



https://youtu.be/1CiBsm7EZjc

As many people have pointed out, the current market value of the STG44 | Glow is higher than the cost of the game. We would say that’s pretty good value for your money & time!

https://steamcommunity.com/market/listings/489940/STG44%20%7C%20Glow

Double XP Weekend!

To increase your chances of reaching level 50 before the weekend is over, we’re introducing double XP - which will run for this weekend only until the launch of BattleRank Season 4!

Weekend Special Event - Shotgun Sendoff

If there’s anything Battlerank Season 3 (Faceit Season 2) will be remembered for - it’ll be the Trenchgun meta. This weekend will be your last chance to decimate with the shotgun in its current state before they become a blast from the past… and to celebrate that we’re running a weekend only event in our limited time only queue called ‘Shotgun Sendoff’



This is purely a fun event for the last few days of Season 3 and will help you get those sweet experience points to level your BattleRank before Season 4 begins.

Balance Changes Coming With BattleRank Season 4

With every season we will re-evaluate the Battalion 1944 metagame if needs be. Letting the season play out has ensured that we see which weapons have the largest issues that need addressing for the following season, whilst keeping gameplay consistent for competitive & tournament play within the current season. Disruption through hotfixes should only be reserved for fixing game breaking issues & crashes (for example the endless CTF bug).

Having more time also enables us to address the issues in a clearer way by gathering all of the feedback and addressing the correct issues rather than knee jerk responses based on individual clips. Balance will always be an ongoing process - but with Monday’s patch will come a new meta that will evolve throughout that season. We’re looking forward to seeing what strategies prevail as players become accustomed to the changes!

July 1st’s balance changes will be detailed in Monday’s patch notes along with the client update.
But yes… the shotgun has been reworked!

Faceit - INSIGHT INTO MATCHMAKING



Talking about Wartide - The team at Faceit have put together an amazing article on how Matchmaking in Battalion 1944 works and how it could be improved over time. For anyone who’s wondering about why and how certain matchups happen - take a read over on their official site here:

https://blog.faceit.com/insight-into-matchmaking-in-battalion-1944-f34481db45ca


Client Update & BattleRank Season 4 - Releases 1st July 2019

BattleRank Season 4 will bring a new set of skins for you to play for aswell as a client update with new content and bug fixes. We'll be sharing more details along with the release patch notes on July 1st!

Hope to see you all grinding on the servers this weekend!
- Bulkhead Interactive


https://steamcommunity.com/games/489940/...8127519645


  The Heroes Ladder is live on Faceit!
Posted by: B3 - 14-06-2019, 12:52 PM - Forum: Announcements - No Replies

The Heroes Ladder is live on Faceit!


The Heroes Ladder is competitive matchmaking specifically for teams and 'mixes', similar to Clanbase.

If you're looking to compete at a high level AND still receive Elo for playing, The Heroes Ladder is the place for you. All you need is 4 other people to play with, you can create a team and invite your friends to join on Faceit, by going to this link[www.faceit.com].
  • You do not need an org
  • You play whenever you want, there is no set schedule
  • You can use the in-game overlay to manage this
Heroes Ladder
  • 5v5 Team Only Ladder
  • Faceit Elo enabled
  • One month long seasons
  • 1st placed team gets 50,000 Faceit Points and 5 ultra-rare Heroes War Chests
  • Ladders for Europe, North America, Oceania and South America
  • In order to compete in Heroes Ladder, you must first create a team on FACEIT with a minimum of 4 other players and also join your region’s respective hub.
Points Breakdown
  • Starting Points: 1,000
  • Points for win: +50
  • Points for loss: -20
  • Streak bonus: +100 (5 match wins)

Click the link to your region to access your regions Heroes Ladder
EU HUB[www.faceit.com]
NA HUB[www.faceit.com]
SA HUB[www.faceit.com]
OCE HUB[www.faceit.com]

Every season we're looking to improve the rewards for playing in this ladder, so get stuck in and get involved! This is the best place to play to get noticed as a team.


https://steamcommunity.com/games/489940/...2141403695


  Patch 22911 - SEA Server Launch, Map & Bug Fixes, FFA rifles travels to Docks!
Posted by: B3 - 13-06-2019, 12:27 PM - Forum: Announcements - No Replies

Patch 22911 - SEA Server Launch, Map & Bug Fixes, FFA rifles travels to Docks!



Hey all,

Another day, another sweet update!
Today we bring some community reported bug fixes and quality of life changes to make your B44 playing experience smoother, as well as the launch of the much requested SEA servers.

Free For All - Rifles Only Playlist Sails Over to Docks
Our FFA rifles only playlist moves to Docks this week.
Have fun learning those tight & sneaky angles to use in competitive play.

SEA Competitive FACEIT Servers Going Live!
We are also happy to announce that we’re launching SEA servers RIGHT NOW!
South East Asian competitive FACEIT servers are ready to go.

Reminder: Players from SEA currently competing in EU queues will have the option to either finish the current competitive Faceit season in EU or to change their region and start playing in SEA. If players do choose to change their region, they will need to play their placement matches again.

Patch Notes
Gameplay
  • You can now sprint out of ADS on scoped weapons.
  • Removed ability to bind scroll wheel to fire.
  • Improved 1v1 spawn logic.
  • Increased height of smoke plume.
  • Fix for seeing people in smoke when above the smoke.



Maps
  • All maps - removed pixel peak through wooden pallets under barrels.
  • Liberation - Removed market stand on A site where players could prone behind a wooden door and couldn’t be seen.
  • Manorhouse v2 - Added walls behind B site platform to improve visibility by helping players in Manor window see axis players who are peaking them from the B site platform.
  • Vanguard - Fixed seeing players reflections through smoke.




Audio
  • Fix for footstep noise when changing stance from crouch to prone.
  • Hitmarker and headshot sounds effects should now play for spectators.
Misc
  • Voting is now disabled on 1v1 servers.
  • Adding a button in the server browser to filter by modded servers.
  • Altered the way the game behaves when handling no Steam connection. This will now display an error message at the main menu and force the user to close the game, rather than crashing.

Thanks,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...2138093568


  SEA Servers launch tomorrow!
Posted by: B3 - 12-06-2019, 01:56 PM - Forum: Announcements - No Replies

SEA Servers launch tomorrow!



With the growing success of Battalion 1944’s playerbase, we’re happy to announce that servers for the SEA (South East Asian) regions will be going live tomorrow!

SEA Server Launch Time
6:00pm SGT (GMT+8, 11:00am BST, 12:00am CEST).

We’ll also have a client patch launching tomorrow at the same time with even more map/bug fixes that you guys have reported to us via the Official Battalion 1944 Discord server! Details of this patch will be released along with the update tomorrow.

You can join that growing community of Battalion 1944 players on Discord right here:
https://discord.gg/5tMdfYa

Thanks for playing!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...2134729987


  Patch 22819 - CTF Hotfix Deployed
Posted by: B3 - 11-06-2019, 04:30 PM - Forum: Announcements - No Replies

Patch 22819 - CTF Hotfix Deployed



Hey all!

Welcome to all of our new players who have since joined the Battalion 1944 train since full release, as well as those of you who have more recently jumped onboard after our exposure on the Square Enix E3 mainstage! We’re extremely pumped that so many of you have jumped on the Battalion wagon. We fully intend to support and foster this growing community even further - and full release is just the beginning for Battalion 1944.

Apologies for the issues with Capture The Flag this weekend. Our programmers have been hard at work over the weekend identifying the source of the issue, and earlier today have deployed a fix to the servers!

We’re happy to say the Capture The Flag mode is now officially back in business!

We have just released a client update that will also have multiple crash fixes to help with the stability of the game post launch.

As a small heads up - there will be another client update coming later this week to address more community raised map issues & exploits that have been found since release, as well as fixing bugs reported by the community. We’ll have more information on that update closer to its release!

Thanks for playing the game & sticking with us.
- Bulkhead Interactive.


https://steamcommunity.com/games/489940/...6654005334