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  Year One FREE Content Roadmap Released!
Posted by: B3 - 03-09-2019, 08:59 PM - Forum: Announcements - No Replies

Year One FREE Content Roadmap Released!



Hey all,

Today’s community update is about our new free content roadmap for 2019, which you can see above. We have a boatload of community requested features and updates we wish to implement during this first year of post release and beyond - what you’re seeing here is the tip of the iceberg for content this year.

It’s important to note that these are our goals, and regardless of when these things are released we can assure you that all of it is confirmed and in the pipeline of development. Furthermore, all of this post release content will be free to all players. Please bear in mind that this is only our plans for PC content - all these features are currently planned to also arrive within our future console versions of Battalion 1944.

Anyway, enough talking…

Lets finally show you guys the Battalion 1944 roadmap for a full year of post release content supported by Bulkhead Interactive & Square Enix Collective.

The Battalion 1944 Roadmap
The purpose of the following roadmap breakdown is not to announce tiny specific details - instead we’re here with a snapshot overview of what can be expected within this next year of Battalion 1944’s post release development with weekly, monthly and seasonal updates as well as a huge content release at the end of Year 1’s development.

Weekly News Update & Special Event Map Rotation
(Starting with the Summer Seasonal Update, August 1st 2019)
  • Different map added to Special Event rotation every week.
  • General hotfixes & smaller bug fixes if required weekly.
  • Development previews, map playtesting & teasers.

Larger Seasonal Updates (Roughly 8 weeks apart)
Summer Update, Autumn Update, Winter Update, Spring Update
  • New arcade & special event game modes.
  • New BattleRank season (new & unique skins).
  • New FACEIT competitive seasons (with improvements).
  • New War Chests (with new items).
  • Map reworks released.
  • Larger community requested features.
  • Larger bug fixes.
  • Surprise features & additions.

Mid Season Updates (Roughly 4 Weeks into a season)
Smaller Updates between Seasonal Updates (Roughly 4 weeks apart)
  • Weapon balance & meta changes.
  • New FACEIT competitive season.
  • Weapon and animation/audio overhauls.
  • Map rework playtesting.
  • Smaller community requested quality of life changes.
  • Bug Fixes.

Huge Content Release Early 2020
We can’t wait to start teasing this more… but expect a huge meta shift after this release
  • Celebrating one year of Battalion 1944 with a HUGE content release.
  • British faction added to competitive reworks of Savoia, Docks & Invasion.
  • British weapons added - yeah you heard that right Lee Enfield fans!
  • Everything usually included within a seasonal update.
  • Additional languages support.


^Click the above thumbnail for full size preview.

Commitment to Constant Improvement
In case you missed it, our last update detailed our renewed interest in commitment to long term support and growth. This won't happen overnight - however recommitment to the game from ourselves and Square Enix is an exciting prospect for the Battalion 1944 community. If you missed the last update and you’re interested in the position of Bulkhead on Battalion’s future, you can find our last update right here:
https://steamcommunity.com/games/489940/announcements/detail/1620650366513201822
This means consistent updates and improvements based on features and quality of life requests you as the Battalion 1944 community have requested!

This commitment begins with August 1st's 'Summer Seasonal Update'.

Announcing $650,000 of Tournament & Competition Support
To support our competitive scene we are also investing further into the community.



We recently began the Blitzkrieg Open and Premier Leagues ran by ThePlays, offering $20,000 in prize winnings for the most dedicated Battalion players. This was only the first step in our plan to slowly and steadily grow the competitive scene of Battalion 1944.

You can sign up your team to play right here:
https://theplays.gg/blitzkrieg-summer/

What’s next? We’re serious about growing Battalion from it’s grass routes beginnings, as a competitive shooter, over the next year and beyond. We’re happy to announce that we’ll be committing $650,000 towards the growth of multiple Battalion esports events. This doesn’t mean this is the only funding available for the future of Battalion, as things grow we intend to also grow our support of the competitive community.

Where can you as a player get yourself and your team some of that sweet cash as prize money? We’re planning multiple tournaments and events to give all players big reasons to play & improve at the game.

  • FACEIT Pro Series - An event geared towards pro level teams.
  • Major with Online Qualifiers.
  • Championships played in multiple regions.
  • Blitzkieg Premier and Open League support.
  • Online Tournament Support.

There’s going to be a lot of opportunities to compete as we grow as a company and Battalion grows as a franchise. This is just the beginning.

Summer Seasonal Update - Coming August 1st, 2019!

Next week we’ll be dropping the very first seasonal update of many for Year 1. This update is dubbed the ‘Summer Seasonal Update’. Every seasonal update is planned to be bigger & better throughout this year - it’s going to be a wild ride.



We can’t wait to show you guys next week what’s in store for August 1st and beyond!

Roadmap Release Celebration - Double XP Weekend!

To celebrate the roadmap release and the end of the current BattleRank season we’re going to be running a double XP weekend event to help prepare you for the Summer Seasonal Update.

Double XP weekend will run from Friday 26th 12:00 BST - Monday 29th 12:00 BST.

Have fun with your last chance to earn those sweet BattleRank skins before the season ends!

Earn FREE War Chests - FACEIT Missions This Weekend!

Fire up Battalion this weekend and complete FACEIT competitive missions to win War Chests!



  • Play 10 Competitive Games - 5 Red Star Chests
  • Win 10 Competitive Games - 1 Heroes Chests
  • Win 50 Competitive Games - 3 Heroes Chests

Cheers,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...8711893740


  Mid Season Preview_v2
Posted by: B3 - 23-08-2019, 10:56 PM - Forum: Announcements - No Replies

Mid Season Preview_v2



Hello troops! Here’s a quick breakdown of what we’re bringing to the frontlines this week.

2 More More Maps!
We’re at it again, the ever expanding HQ experience sees us finally fighting on all fronts as this week we add Derailed and Battery. Crashed planes, trains and automobiles await you in this weeks update. We've nearly come full circle with some interesting features to best assess your casual needs!

Mid Season Patch - Preview_V2
Last week we gave you a little sniff of what's to come for September’s Mid Season Patch and this week is no different. For those of you not in the know, the MSP, as we like to call it, involves a number of fixes, changes, and quality of life solutions. It’s our way of really getting to grips with what our players would like to see without disrupting the flow of progression or jumping the gun too soon.

Quality of life you say? Quality of life is the standard of health, comfort, and happiness experienced by an individual or group. The Battalion community is our group and these small intricacies and additions are our way of implementing features you’ve asked for. One example of this would be call outs and map locations under the radar - a small change can make a world of difference for communication, whether a veteran or stepping into the server for the first time, these are exactly the kind of quality of life changes we’ll be looking to make a more permanent fixture.

Fog of War
Smoke grenades play a huge part in Battalion’s break away defence and first line of attack. They provide the foundation for key, round winning moments, or block crucial information to prevent an opponent's advances.

Over the last year we’ve constantly been working towards balancing and creating a formidable smoke. A smoke that does exactly what it says on the tin, and dare I say, we think we’re pretty close. We’ve improved the smoke so that players will no longer be able to turn the edge of the smoke client side using their mouse as a way to gain an advantage. You can see the difference below!


Current smoke



MSP Smoke

The greatest teams and tacticians know exactly how, when, and where to deploy smokes but often you never see the why. Why do smokes act and behave the way they do? Whats the difference between a server and client side smoke and why do we lean one way more than the other. Luckily for all those interested, we have one of Bulkhead’s brightest on standby to talk you through the process, Mr.James Tatum.

Originally posted by James Tatum:

Smoke grenades are currently a combination of server and client sided. In order to explain how smokes work, we're going to have to cover some base terms first. Stay with me, and by the end of this you'll understand why we use the combination we do, and why smokes will never be fully server sided.

First up, seeds and pseudo-random number generators. You may have heard that random numbers generated by any form of computer are not truly random. This is true. In any computational environment, we use a seed and an algorithm to generate pseudo-random numbers, which appear to be random enough for most things to get away with. We start with a value, which we call the seed. Let’s say 42. This value is chucked into a mathematical equation and a new value is spat out, let’s say 98. The 42 that was originally used is then modified by a constant (maybe just incrementing by 1) and when the algorithm is ran again on this new number a different value is given, 56. As long as the seed is the same each time you run the algorithm, you will always get the same values out of the random generator in the same order. For this reason, most random generators use the ticks of a system or something equally unique as a seed.

Next we need to talk about particle effects. Particle effects use emitters, which spawn sprites. There can be hundreds or thousands of sprites generated by an emitter, and then we can have multiple emitters in each effect. Each sprite can have some transparency on it, and once the sprites are layering over one another we end up with a cool effect, and the emitters themselves spawn the sprites based on a seed. This is where the pseudo-randomness comes in. Particle effects can be expensive to run, which is why it’s important to keep a close eye on performance when doing anything with particle effects.

Okay, so you understand how “random” works in a computational environment, and you now know the basics of how a particle effect works. Let’s get into what Battalion 1944 does.

When you throw a smoke grenade, the arc and position of the grenade is actually calculated on the server and then networked to the clients. This way, a smoke or explosive grenade can never land somewhere different for different clients. The position where the smoke lands causes the particle effect to be spawned on all clients, but not on the server. This means all clients have the same smoke in the same position, but we don’t have the insane performance cost of networking the smoke from the server to client.

Let’s talk about that performance cost. In order to network a particle effect, you’d have to take each of the generated particles (sprites) on the server and send it’s position to each client. When we consider there can be thousands of particles in a single effect, we might be sending thousands of positions each frame to each client. For 10 players in a server, and at 60fps, for just 1000 particles, that would be 600,000 pieces of positional data sent in a second. We could definitely optimise that down, (and we’d actually need to, because that would block the net driver and disconnect everyone) but you can see how out of control the performance of networked particle effects can get.

The next thing to consider is the seed. If this was different on each client, it would cause the smoke to look different. For this reason, we keep it the same on all clients, at all times. Every time you throw a smoke, it will look the same every time because the seed value is the same.

So that’s how smokes work in Battalion 1944. The position is sent from the server, so it’s the same. The seed is always the same, because it’s a constant value fixed inside the smoke asset itself. The smoke always looks the same, because both the position and the seed are the same for all clients. There would be no benefit to networking the smoke particle effect from the server, but there would be a significant performance cost, and with the nature of Battalion 1944 being a competitive fps, we are always trying to get the best performance and competitive fairness out of everything we do.

Hope that explains everything. If you have any questions, feel free to fire them to @Baker

Boost Hotfix
We're always astounded by what our community can do with the game. Recently we came across some boosts that gave players that utilised it an unfair advantage on Liberation, this has been addressed in the latest hotfix and would like to thank those of you on Reddit that help us combat these issues. Keep up the great work!

Fragadelphia Summer Wartide 2019
Last weekend saw some of the top North American teams and a small European contingent fight it out in the aptly nicknamed "City of Brotherly Love", Philadelphia. The weekend was a spectacle of tight games and competitive spirit. As the story usually goes, only one could come out on top, this time around being that of Sedated Gaming. A marvellous performance in the final coming from the lower bracket playoffs saw them take home the victory and we'd like to take this time to formally congratulate them! Also a massive thank you to Steve of Fragadelphia and every volunteer member of staff at the event that weekend. We can't wait to see you compete again soon!


Sedated Gaming photographed by JeNneSis
For all those that missed the action on the weekend, don't worry, you can catch up HERE[twitch.tv]!
Originally posted by Battalion 1944:
They have done it! @SedatedGG take first place and secure themselves as the @fragadelphia Summer Wartide 2019 Champions! A valiant fight coming from the lower bracket to match @EanixGG 3-2 in an audacious final! Well played to all those involved!? https://t.co/a6vARYDHpi
— Battalion 1944 (@Battalion1944) August 19, 2019

Have a fantastic weekend!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...9910067569


  XP Boost and Mid Season Preview!
Posted by: B3 - 16-08-2019, 05:55 AM - Forum: Announcements - No Replies

XP Boost and Mid Season Preview!



Hello troops! Here’s a quick breakdown of what we’re bringing to the frontlines this week.

2 More Maps!
Last week saw the inclusion of both Goldrush and Vanguard into our Headquarters game mode. This week is no different as we look to expand, offering up 2 more maps into the fray! Savoia and Manorhouse v2 are the maps in question taking HQ to the sunny streets of Italy and the muddy French suburbs. By now we’re sure you’re familiar with the hassle and holding dynamics of HQ and don’t doubt you’ll enjoy it a little closer to home.

Wartide XP Boost
Wartide plays an important part in Battalion 1944’s infrastructure, and more importantly we recognise the time you invest. Games often vary in length and we understand the levels of concentration required to play at your best. To reward this, and in light of our recent change to a Level 100 cap. We have significantly increased the XP gain from each match, win or lose! The new XP model for Wartide is now 4 times higher than it was originally, making it easier for those of you who invest the time to grind out for the skins you love.

  • Wartide win (500xp) now worth 2000xp
  • Wartide loss (350xp) now worth 1750xp



Casual XP Boost
For those of you of a more casual nature we’re giving you a helping hand as well by making small changes to the the XP gained from Challenges to alleviate any leveling woes. Remember, we’ll always be looking to evaluate XP gains across the board from our communities helpful feedback. Here’s how Challenges now stack up.

  • Daily Challenges (250xp) will now reward 500xp
  • Quick Fire Challenges (150xp) will now reward 250xp


A Hardline Approach
Often player experiences vary, and here at Bulkhead we’re all for people playing the way they want as long as it doesn’t ruin the experience for those around them. In light of this we will be taking a hardline approach for those that exploit our game modes and XP models in other regions specifically to farm bots and create an unfair and often toxic gaming environment. This often results in an unenjoyable experience for many and with the adequate proof provided to us (video, screenshot or otherwise on a case by case scenario) we will be proactively banning players temporarily to combat any issues that arise. In future, and namely our Mid Season Patch, we will be making changes to completely disincentive and discourage those that abuse the systems in place with added positive reinforcement for playing objectives.

Mid Season Patch - Preview
Yes, we’ve been reading, watching and certainly discussing. The Mid Season Patch is looking to benefit everyone across the board with quality of life features making your daily Battalion sessions a more enjoyable experience. Coming early September you can expect to see small improvements to our in game Buy Menu amongst others, these will feature:

  • See who’s talking whilst the Buy Menu is open
  • Request Donation button
  • Wartide Buy Menu history


The Mid Season Patch holds a number of changes we can't wait for you to see, try, and test. Remember, this is just a small sneak peak of what we have in store to whet your appetites and give you a taste of what's to come.

We’re constantly looking to improve the game as we move forward with our exciting roadmap for Battalion 1944. Which incase you missed it can be found at the link below!

https://steamcommunity.com/games/489940/announcements/detail/2709396928711893740



Stepping Up The Competition
This week saw the beginning of the our Blitzkrieg Premier and Open leagues in collaboration with @ThePlaysgg - Be sure to stay tuned in during the coming weeks and follow the narrative as we look to build upon Battalion 1944's competitive roots!

Be sure to also check out @fragadelphia this coming weekend where up to 16 of NA's best and brightest will be fighting it out on LAN!




We wish all those attending the best of luck and the rest of you a great weekend!
Bulkhead Interactive




https://steamcommunity.com/games/489940/...9154150721


  House to Home to HQ
Posted by: B3 - 08-08-2019, 11:50 AM - Forum: Announcements - No Replies

House to Home to HQ

With the inclusion of the new casual game mode ‘Headquarters’ into our Summer Season Update, we’re looking to expand!



x2 New Maps
You may have shook, rattled and rolled with the best of them but our true aim is to see how well we can cater your casual experience. In light of this we’ll be adding 2 extra maps to HQ for you to sink your muddy boots into. Combining the power of the Russian armoury with our relentless HQ mode will give the Axis a true test as you fight your way across the snowy streets of Vanguard and the hotly contested railways and bunkers of Goldrush!

For those who have recently joined us, here’s a quick run down of the gamemode.
In this mode, teams must capture and hold a set point (HQ) that is randomly spawned in the map.. The longer it is held, the more points that team gains. However, the team that holds the headquarters only has 1 life each until the objective is either successfully defended or overrun by the ever respawning enemies!

The best HQ players will coordinate with their team to enforce an ironclad defensive perimeter around a captured headquarters in order to hold it.

With a full week of HQ already under your belt, we don’t doubt you’ve devised a daring divulsion for attacking the enemy and holding down what's rightfully yours and can’t wait to see your approach on our new maps.



We’re constantly looking for feedback and suggestions as we work towards our Mid Season Patch which will include weapon balances, map changes and the likes, alongside the highly anticipated Autumn Season. We can’t wait to hear your opinions moving forward.

Have a great week comrades!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...5344120051


  New Community Manager!
Posted by: B3 - 07-08-2019, 05:37 AM - Forum: Announcements - No Replies

New Community Manager!



First and foremost, hello! Hello to faces fresh and familiar, from humble beginnings to pastures new. My name is Aaron Baker and I have recently been granted the unmissable opportunity to work closely with Battalion 1944 and Bulkhead Interactive as their (and more importantly your) Community Manager.

But what does that mean?

As the new Community Manager I will have the undeniable pleasure of interacting closely with you, the players, for the foreseeable future of Battalion 1944 and future titles. Whether you’re casual, competitive or constantly on the grind - your opinions, views and general well being fall under my jurisdiction. Your experience within our wonderful and ever expanding game is my experience, and it's my responsibility to help, relay and resolve any issues you may face.

Together we have an exciting opportunity to redefine and reevaluate the scape of team shooters from the ground up. Assess feedback and apply the necessary action so that the team here at Bulkhead can create an environment and community to be proud of.

Where do we go now?

The future for Battalion is as intriguing as it is exciting. Moving forward, we're looking to keep supporting Battalion with updates, tournaments, special events, and more content. My firm belief is that community and commonwealth hold the key to a solid foundation in which to prosper organically and will make it my utmost responsibility to cater across the board to help you guys do what you do best - play.

What do those responsibilities entail?

You lot sure do ask a lot of questions.. But that's the point! Its my main focus to be there at the communities beckon call. Boots on the ground, in the trenches, helping and maintaining all those in need. A humble community medic if you will. The first point of contact for all your Battalion needs.

This isn’t to say that the developers like Brammer or Howard don’t plan on being on the frontlines, you’ll still see them in-game and being just as attentive as before, but now they’ll be able to focus a little harder on the day to day game work, whilst I relay back all the gripes, bugs, suggestions and ideas from you guys!.

On top of the general day to day and communicative roles come the tasks of content creation, from simple tutorials for new players all the way up to interesting and exciting events both online and offline for your palpable gaming tastebuds. This could be as mild as helping new tournament organisers find a foothold within the scene or a spicy new event in a number of regions to see the best teams battle it out to reign supreme.

Regardless of what's in the pipeline you can be sure that Battalion is entering a new era with the approachability to match. At the end of the day, our game, is your game and I’m just excited as you to see what the future holds.



How do we contact you?

Contacting me is as easy as can be, through various avenues I’ll be sure to reply on the likes of Twitter and Reddit via @rekabnoraa, though if social media isn’t your thing then feel free to get in touch through the Official Battalion Discord or message me directly - baker#0910.

I look forward to hearing from you all very soon, but first let's kick off this new relationship with something to wet those Wartide whistles. Head over to my twitter, say hello and give my pinned tweet some love. Help me get to know some new faces so I can better help our wonderful community grow. For every 50 retweets I'll even giveaway some of the new Gladiator war chests!

Thanks everybody
Aaron!


https://steamcommunity.com/games/489940/...1437924753


  Summer Season Update LIVE - Knives, Headquarters and Gladiator DLC
Posted by: B3 - 01-08-2019, 05:26 PM - Forum: Announcements - No Replies

Summer Season Update LIVE - Knives, Headquarters and Gladiator DLC



Summer Season Update
Hey all! We’re thrilled to be taking the first step in our long term support of Battalion 1944, starting with our first seasonal update that launches RIGHT NOW!

We’re calling this release the ‘Summer Season Update’.

This season will run for 2 months (along with a mid season balance update half way through!) and come with a whole host of community requests features and tweaks!

NEW Gamemode: Headquarters


Our new casual gamemode 'Headquarters' is great fun for all types of players. In this mode, teams must capture and hold a set point (HQ) that is randomly spawned in the map.. The longer it is held, the more points that team gains. However, the team that holds the headquarters only has 1 life each until the objective is either successfully defended or overrun by the ever respawning enemies!

The best HQ players will coordinate with their team to enforce an ironclad defensive perimeter around a captured headquarters in order to hold it. We can’t wait to see how players find ways to master this new fun gamemode!

The Gladiator Upgrade

Support Battalion’s ongoing development and invoke the strength and ruthlessness of Roman
Gladiators by adorning your weaponry with the markings of these ancient warriors.

The Gladiator’s Upgrade Pack is a limited time release which will be in stores until X Date.
Every purchase contributes directly to Battalion’s ongoing development. The Gladiator’s
Upgrade contains:
  • One Exclusive NEW Supporters Knife
  • Ten NEW Gladiator War Chests
  • The Battalion 1944 Digital Soundtrack



Players have been asking for a way to support Battalion 1944’s ongoing development costs - so as a reward for those who choose to help the future of Battalion as a franchise we’re giving everyone who picks up The Gladiators Upgrade will receive a brand new and exclusive ‘supporters’ knife with an inscription highlighting them as Battalion 1944 supporter.
We thank you all for your continued support and look forward to bringing many more updates to Battalion 1944!

You can purchase The Gladiators Upgrade on Steam for 33% off this week here.

The Gladiator War Chest
The Gladiators Warchest contains one skin for every primary weapon currently in the game, all themed around the Romans. Also hidden away deep within this regal chest is an incredibly rare item, the first ever knife added to Battalion 1944… The Gladiator Knife!



There are three ways to get these skins:

  • You can purchase them in-game by clicking 'Buy War Chests'
  • Buy 'The Gladiator DLC' on Steam and you'll receive 10 Gladiator War Chests AND the Limited Time Supporters Knife!
  • By hitting rank 100 in Season 5 of BattleRank, every rank after 100 will drop 1 Gladliator War Chest!


    Adding Knives


    This update brings our first 'new item' to your inventory and to the marketplace. We wanted to bring more high value items into the fold, enter knives. Whilst this update does not yet contain knife inspects, our Autumn Season Update will give you ample opportunity to show off your new knife collection.

    BattleRank Season 5 - Double the Size!
    As our seasons now last 2 months, we have doubled the amount of rewards in Season 5 to 21. The rewards are spread across 100 ranks instead of 50. Once you reach level 100, every time you rank up (101, 102 etc) you will receive one of the new Gladiator War Chests!

    Take a look at the skins in BattleRank Season 5


    Rework of Competitive Maps


    Map design is a clear area for improvement in Battalion 1944. That's why we'll be pulling Invasion, Docks, and Savoia from the competitive pool for Season 5. We will gradually reintroduce these maps, beginning with Invasion, which is aimed to be tested in our first mid season patch in one months time. We will heavily be involving the community in the map design process. Invasion's rework is being streamed regularly on our lead dev Brammertron's twitch channel[twitch.tv].

    Patch Notes

      Competitive Patch Notes
      • Tactical Timeout added to Wartide (30 Seconds) (1 per half)
      • Technical Timeout added to Wartide (60 Seconds) (1 per match)
      • M1 Carbine firing animation/ironsight lineup fixed
        Carbine firing animation now lines up correctly with the actual bullet direction
      • Invasion pulled from competitive map rotation for rework
      • Savoia pulled from competitive map rotation for rework
      • Docks pulled from competitive map rotation for rework
      • Wartide Max Tokens changed from 12 > 14
        Players should feel slightly less risk when buying a sniper and full nades now - as well as allowing SMG players to bank more tokens to donate to their scope player.
      • Thompson Range Nerf
      • MP40 Range Nerf
      • MP28 & Grease Gun Range Nerf
      • M1 Garand buff & cost in Wartide changed from 3 tokens to 4.
        Rate of fire increased by 4%
      • BAR cost in Wartide changed from 4 tokens to 3.
      Other Patch Notes
      • Headquarters mode added as Special Event
      • Health Feedback Overhauled (Blood Visuals & Sound Queues)
      • Health Regen Functionality & Speed Increase
        Now, when taking over 70 damage player will enter ‘critical’ status. The critical status is indicated to the player through new audio queues and increased intensity in the blood effects on screen. The player will not regenerate any health for ‘5 seconds’. After the freeze period is over, the player will regenerate to 100% health in ‘1 second’. The player will know when they have fully regenerated by the ‘relaxed breath’ sound queue.
      • Skins now save and transfer between rounds
        If you pick up a weapon off the ground, the skin will transfer between rounds until you die or pick up a different weapon
      • General sound fixes & audio improvements
        SVT reskinned to allow bullet movement for the fire anim so bullet gets chambered
      • PPS43 fire animation improved
      • Added inventory item duplicate number
        To show how many duplicates of one item you have in your inventory
      • Chat overlay background is now always visible
        This is to improve chat visibility on brighter maps
      • Minimap zoom out amount increased
      • Improved performance and visuals on water shaders
      • Knives added to game as item (inspects coming next season)
      Bug Fixes
      • Fixed fog/smoke bug
        There was a bug where players who had fog enabled could see the outline of other players in smoke on some maps. This has been fixed for Vanguard, Manorhouse, and Liberation. Please let us know if you have visual evidence of it happening on other maps
      • SVT animation fixes
      • Fixed some Coastal visibility collision issues
      • Play and Day streaks now showing correct values
      • Fixed Vanguard see through walls / collision issues
      • STG shot skipping bug fixed
      • BAR sprint interpolation animation bug fixed
      • Kar98 hipfire wrist animation clipping fixed
      • M1 Carbine left handed arm/clipping issue on animation
      • Fixed some locations where guns cannot be picked up on Liberation
      • Improved BAR idle animation and fixed wrist clipping
      • Fixed BattleRank skins not granting (any issues please use discord)
      • Fixed blood visual effect not resetting on spawn
      • Fixed 'haybale' collision
      • Various collision fixes
      • BAR vault animation bug fixed


    What's next?

    Community Manager Starting Next Week!
    Next week our community manager will be joining us and getting into the nitty gritty parts of the community! But don't worry, we want to keep a really strong connection between the devs and the players.

    Summer Mid Season Update
    The mid season patch gives us an opportunity to change any meta and balancing issues. It also allows us to test out a new map rework. On September 2nd 2019, we will push a game update that amongst other things will contain the ‘new rework’ for Invasion. The map will not be added to the competitive pool straight away but it will enter Unranked 5v5 in the Special Event queue. The idea is that this gives the community a whole month to test out our rework of Invasion and let us know what changes need to be made. Then, when the Autumn Season Update lands at the start of October, we will push the final version live to the game and Invasion will be re-added to the official competitive circuit (FACEIT). We believe this is the best way for us to improve one of our biggest issues, map design. Actively working with the community to solve their issues.

    Autumn Season (Season 6)
    The Autumn will begin in the first week of October 2019. this does not mean that we won't be updating the game.

    One Year Roadmap

    https://steamcommunity.com/games/489940/announcements/detail/2709396928711893740

    If you're wondering which direction we're looking to take Battalion, look no further. Last week we revealed our one year content plan for Battalion 1944.
    You can read that update here.

    Thanks,
    Bulkhead Interactive



https://steamcommunity.com/games/489940/...1416317637


  Year One FREE Content Roadmap Released!
Posted by: B3 - 25-07-2019, 06:26 PM - Forum: Announcements - No Replies

Year One FREE Content Roadmap Released!



Hey all,

Today’s community update is about our new free content roadmap for 2019, which you can see above. We have a boatload of community requested features and updates we wish to implement during this first year of post release and beyond - what you’re seeing here is the tip of the iceberg for content this year.

It’s important to note that these are our goals, and regardless of when these things are released we can assure you that all of it is confirmed and in the pipeline of development. Furthermore, all of this post release content will be free to all players. Please bear in mind that this is only our plans for PC content - all these features are currently planned to also arrive within our future console versions of Battalion 1944.

Anyway, enough talking…

Lets finally show you guys the Battalion 1944 roadmap for a full year of post release content supported by Bulkhead Interactive & Square Enix Collective.

The Battalion 1944 Roadmap
The purpose of the following roadmap breakdown is not to announce tiny specific details - instead we’re here with a snapshot overview of what can be expected within this next year of Battalion 1944’s post release development with weekly, monthly and seasonal updates as well as a huge content release at the end of Year 1’s development.

Weekly News Update & Special Event Map Rotation
(Starting with the Summer Seasonal Update, August 1st 2019)
  • Different map added to Special Event rotation every week.
  • General hotfixes & smaller bug fixes if required weekly.
  • Development previews, map playtesting & teasers.

Larger Seasonal Updates (Roughly 8 weeks apart)
Summer Update, Autumn Update, Winter Update, Spring Update
  • New arcade & special event game modes.
  • New BattleRank season (new & unique skins).
  • New FACEIT competitive seasons (with improvements).
  • New War Chests (with new items).
  • Map reworks released.
  • Larger community requested features.
  • Larger bug fixes.
  • Surprise features & additions.

Mid Season Updates (Roughly 4 Weeks into a season)
Smaller Updates between Seasonal Updates (Roughly 4 weeks apart)
  • Weapon balance & meta changes.
  • New FACEIT competitive season.
  • Weapon and animation/audio overhauls.
  • Map rework playtesting.
  • Smaller community requested quality of life changes.
  • Bug Fixes.

Huge Content Release Early 2020
We can’t wait to start teasing this more… but expect a huge meta shift after this release
  • Celebrating one year of Battalion 1944 with a HUGE content release.
  • British faction added to competitive reworks of Savoia, Docks & Invasion.
  • British weapons added - yeah you heard that right Lee Enfield fans!
  • Everything usually included within a seasonal update.
  • Additional languages support.


^Click the above thumbnail for full size preview.

Commitment to Constant Improvement
In case you missed it, our last update detailed our renewed interest in commitment to long term support and growth. This won't happen overnight - however recommitment to the game from ourselves and Square Enix is an exciting prospect for the Battalion 1944 community. If you missed the last update and you’re interested in the position of Bulkhead on Battalion’s future, you can find our last update right here:
https://steamcommunity.com/games/489940/announcements/detail/1620650366513201822
This means consistent updates and improvements based on features and quality of life requests you as the Battalion 1944 community have requested!

This commitment begins with August 1st's 'Summer Seasonal Update'.

Announcing $650,000 of Tournament & Competition Support
To support our competitive scene we are also investing further into the community.



We recently began the Blitzkrieg Open and Premier Leagues ran by ThePlays, offering $20,000 in prize winnings for the most dedicated Battalion players. This was only the first step in our plan to slowly and steadily grow the competitive scene of Battalion 1944.

You can sign up your team to play right here:
https://theplays.gg/blitzkrieg-summer/

What’s next? We’re serious about growing Battalion from it’s grass routes beginnings, as a competitive shooter, over the next year and beyond. We’re happy to announce that we’ll be committing $650,000 towards the growth of multiple Battalion esports events. This doesn’t mean this is the only funding available for the future of Battalion, as things grow we intend to also grow our support of the competitive community.

Where can you as a player get yourself and your team some of that sweet cash as prize money? We’re planning multiple tournaments and events to give all players big reasons to play & improve at the game.

  • FACEIT Pro Series - An event geared towards pro level teams.
  • Major with Online Qualifiers.
  • Championships played in multiple regions.
  • Blitzkieg Premier and Open League support.
  • Online Tournament Support.

There’s going to be a lot of opportunities to compete as we grow as a company and Battalion grows as a franchise. This is just the beginning.

Summer Seasonal Update - Coming August 1st, 2019!

Next week we’ll be dropping the very first seasonal update of many for Year 1. This update is dubbed the ‘Summer Seasonal Update’. Every seasonal update is planned to be bigger & better throughout this year - it’s going to be a wild ride.



We can’t wait to show you guys next week what’s in store for August 1st and beyond!

Roadmap Release Celebration - Double XP Weekend!

To celebrate the roadmap release and the end of the current BattleRank season we’re going to be running a double XP weekend event to help prepare you for the Summer Seasonal Update.

Double XP weekend will run from Friday 26th 12:00 BST - Monday 29th 12:00 BST.

Have fun with your last chance to earn those sweet BattleRank skins before the season ends!

Earn FREE War Chests - FACEIT Missions This Weekend!

Fire up Battalion this weekend and complete FACEIT competitive missions to win War Chests!



  • Play 10 Competitive Games - 5 Red Star Chests
  • Win 10 Competitive Games - 1 Heroes Chests
  • Win 50 Competitive Games - 3 Heroes Chests

Cheers,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...8711893740


  Official Post Release Roadmap - Coming Soon
Posted by: B3 - 12-07-2019, 06:44 PM - Forum: Announcements - No Replies

Official Post Release Roadmap - Coming Soon



Battalion 1944’s launch was a huge success.
Success we knew the game had the potential to have - but couldn’t quite believe ourselves when it started to happen. We have smashed sales expectations, smashed player count expectations (1000 peak was the dream) and recently raised our review score from Mostly Negative to Very Positive. This was done through hard work and absolute support from our community. However - there’s one question that’s on everyone’s lips.

“What’s next?”

We’re doubling down on Battalion 1944. This success has meant ‘post release’ plans have taken a little longer than we would have wanted to spin up, prepare and announce. However, with our belief in this project we’re reinvesting back into Battalion to turn this IP into a long term top tier FPS.

We know Battalion 1944 can be better.
We know the game isn’t perfect.
We echo the same wants & needs as you because we are players too!

We’re a growing independant studio. We have made mistakes, we wear our hearts on our sleeves and we respond as earnestly and honestly as we can about development to our players because this game is something more than just another FPS - Battalion 1944 is the last remaining chance we have as gamers to keep the raw thrill of a skilled and competitive fast paced FPS relevant within this rapidly changing landscape.

Our publishing friends at Square Enix Collective understands that significance and will be helping us support this community every step of the way. Battalion 1944’s success has sent a message that this style of FPS is something that can thrive within the modern era - and with love, polish, time & your continued support over the next few years - we can take Battalion to where we aim it to be in the long term.

In the short term however - some players want more content, some players want map redesigns, some players want overall polish and stability, some players want the competitive scene to grow with leagues and tournaments to play for...

We have a plan to deliver on ALL of those wishes.

We’ve been reading every single piece of feedback since launch and have worked to create a roadmap with a bunch of new content, gamemodes, polish and fixes that address all of these concerns.

This is why we’ll be releasing a development roadmap very soon - prior to the launch of BattleRank Season 5!

We’ve doubled down our investment into Battalion 1944 by expanding our development team significantly purely for this post release content and we can’t wait to share our plans with you.



Focusing on the Big Picture - New & Casual Player Experience
The goal with the upcoming roadmap is not to be worrying about, or trying to force, the player base to grow too early - it's about making Battalion 1944 a better game throughout the next year, so that when we do free weekends and sales and new players flood back into the game at key points - they get an even better experience than the update before.

Every single update we’re going to be focusing on improving that new player & casual player experience, which coincidently will mean huge quality of life improvements for existing hardcore players. This will mean more content, more players and more polish based on your feedback. Making sure players feel like they can transition from new players, to casual players, to competitive players and eventually beginning their path to pro is very important to us. This means helping new players get to grips with the game is our number one priority and focus with new features and development.

It will take time to shape Battalion 1944 into this ideal package, meaning we need our existing playerbase to have faith and commit to playing through the lulls to keep Battalion 1944 healthy and strong. That way, when we arrive at those key dates and we market & push the game infront of new players, they want to stick around and continue to help grow Battalion 1944.

Competitive Roadmap Begins
Battalion 1944 managed to capture the hopes and dreams of young and veteran FPS lovers worldwide. We will be growing the competitive side of the game at the same rate as Battalion’s potential, which will grow ever bigger as development & support continues for years to come.
We’re currently in the process of organising Battalion’s competitive future. But it’s important that our players know that we aren’t just blindly throwing six figure prize pools at tournaments in the next two months when the game isn’t ready.

We’re under no illusions that Battalion as a brand has a way to go before it can enter the top tier of FPS titles that we intend it to eventually become. This doesn’t mean that we aren’t intending to support our competitive player base until those days inevitably arrive in 5/10 years time. In the meantime - we want Battalion 1944 to provide that dream for our new & dedicated players - the path for anyone to become a professional gamer.

This is why we’re happy to announce today the first step in our three tiered plan for competitive play...

Announcing The Blitzkrieg League

The first phase of our Tournament Roadmap begins with the Summer Season Update...
Ran and organised by our friends over at The Plays, we want to introduce players to our competitive league format with some nice prize pool bonuses for playing.

Official Website of Blitzkrieg Summer:
https://theplays.gg/blitzkrieg-summer/

The first step towards your path to pro begins in the Blitzkrieg Open League.



Open League - Open to everyone. At the end of the season the four best teams will progress into the playoffs with their share of prize pool and a chance to qualify for the premier division. The “Relegation” cup at the end of the season will be the one and only way to qualify for the premier division.



Everyone has the opportunity to graduate from the Open Division into the premier division.

Premier League - 2 groups, each group has 6 teams. The first 2 of each group at the end of the season will go to playoffs. The top 6 teams will get their share of the prize pool depending on their placement in playoffs. The last team of each group will go into the “relegation cup” against the top 4 teams of Open Leagueand they will fight for their spot in the premier division.

The qualification method for the Season 1 of the Premier Division positions are still being decided. Follow @ThePlaysGG on twitter for up to date information.

Summer 2019 Season Prizing

Open
Start: August 1st 2019
End: October 6th 2019
Total Prizing: $3,000
1st Place: $1,500
2nd Place: $750
3rd Place: $500
4th Place: $250

Premier
Start: August 1st 2019
End: October 6th 2019
Total Prizing: $7,000
1st Place: $3,500
2nd Place: $1,750
3rd Place: $750
4th Place: $500
5th Place: $250
6th Place: $250

With this commitment to growth from us at Bulkhead with the backing of Square Enix its a no brainer for anyone wanting to follow the dream and invest your time for the long term. As you’re reading this the competition is already starting to practice - what are you waiting for?

Grab your mates & sign up to the Open League next week right here: https://theplays.gg/blitzkrieg-summer/


Hiring Full Time Community Manager
We’ve been working insanely hard on plans and development, meaning we’ve almost been too busy to communicate directly with our players as much as we would like. We’re happy to announce we have hired a community manager to help connect our playerbase to us as developers with the regular communication you deserve across Steam, Discord and Reddit.

The person we’ve hired is a well known figure within our own community who will help us structure and grow our game based on your feedback and concerns.

Our Community Manager starts bright and early on the 5th August 2019 - and we can’t wait to introduce you to them!


Closing Comments
We’re on this journey with you as players like no other studio before us. We’ve shown time and time again that we eventually deliver on what the community wants from us when given the time & patience that’s needed with a smaller game development studio. We’re asking you to believe in us once again and to keep playing the game as we lead up to previewing our content plans every month.

The first seasonal update - The Summer Update drops August 1st.

Excited? We’ll be previewing the content in this update later this month… stay tuned to our Official Twitter, Discord and Steam news to stay in the loop with everything you need to know.

For now - We’ll be on the servers this weekend playing with you guys.

Play Battalion 1944 Competitive this weekend and receive 5x FREE War Chests!


This weekend, earn five Red War Chests for playing five matches of Battalion 1944 on Faceit!
The Mission will be live on Faceit from 5PM BST today, Friday 12th, and run throughout the weekend!



Grab your friends, boot up Battalion 1944 and strap in for a load of post release content starting with our upcoming roadmap announcement. Today is just the beginning.

Thanks
Bulkhead Interactive


https://steamcommunity.com/games/489940/...6513201822


  Patch 23076 - Community Feedback & BattleRank Season 4 Fixes
Posted by: B3 - 09-07-2019, 11:39 AM - Forum: Announcements - No Replies

Patch 23076 - Community Feedback & BattleRank Season 4 Fixes



Hey all

Small client patch this morning addressing some smaller issues since the BattleRank Season 4 update on July 1st. The entire server update process could take up to 2 hours of downtime.

Community Feedback

We received some great comments and suggestions within the comments section of our last patch notes post where we asked you to let us know what you would like to see from the future of the game.

We’ve collated all of the feedback you’ve been providing on Steam, Reddit and our personal Twitter mentions and we’ve been talking internally to see how we can further expand & support the game’s post release development and the Battalion 1944 competitive scene. We believe Battalion 1944 is shaping into the game it was always supposed to be. The exciting news here is that because of this success we’re going to be reinvesting more than previously planned to ensure we can address as many of your requests, concerns and feedback as possible over this next year and beyond with continued post release development.

This is all thanks to you guys, supporting our studio and showing us that there’s demand for this style of FPS to be in your Steam library. All we ask is your continued support!

Patch Notes
  • Potential fix for the ‘MuteAll’ kick.
  • Various client & server crash fixes.
  • Forcing reset of CTF flag if left on the floor for 30 seconds.
  • Knife XP reduced to 5xp to discourage XP gain abuse during special events.
  • BattleRank Level 50+ Trenchgun Lionheart now animates correctly.
  • Corrected descriptions of Season 4 BattleRank skins.
  • Fixed collision issues on Coastal.
  • Fixed collision issues on Liberation.
  • Fixed collision issues on Manorhouse v2.
  • Fixed PPs43 fire rate bug - bringing it in line with the MP28/Grease Gun.



Thanks,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...8170836153


  Hotfix 23034 - Ghostly Box Removed & Vote Kick Disabled
Posted by: B3 - 04-07-2019, 11:18 PM - Forum: Announcements - No Replies

Hotfix 23034 - Ghostly Box Removed & Vote Kick Disabled



Hey all!

Very small post update hotfix today with some smaller bug fixes and quality of life changes!

The server update process could take up to 2 hours!

Patch Notes
  • Removed the pesky floating box on Manorhouse v2 in Arcade modes.
  • Disabled vote kicking on all modes that aren’t competitive to reduce abuse of the feature.
  • Rewards section of the post match screen should stay up for a little longer.
  • Chat history is now logged to console.

Some players have noticed an issue with the level 50 Battlerank skin not animating - we’re hoping to have a fix for this deployed next week alongside other community reported fixes.

The Future

We have some awesome stuff planned for the long term future of Battalion 1944 - however, as this is a smaller hotfix update we thought, in the interest of continued community development, we’d like to ask what are your biggest wishes for the next year of development?

What would YOU like to see next in the game?
Let us know in the comments below!

Cheers,
Bulkhead Interactive


https://steamcommunity.com/games/489940/...8152707976