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  Patch 23011 - BattleRank Season 4, Unranked Wartide & Shotgun Nerf LIVE!
Posted by: B3 - 02-07-2019, 02:57 AM - Forum: Announcements - No Replies

Patch 23011 - BattleRank Season 4, Unranked Wartide & Shotgun Nerf LIVE!

Hey all!

Patch 23011 is now LIVE!
The entire server update process could take up to 2 hours of downtime.
See you on the other side!

Here's what is in this season's update:

Special Event - Unranked Wartide Trial

We’ve heard your requests for a casual Wartide queue. To replace the shotgun sendoff special event, we’re trialing an unranked version of Wartide in its place. It's important for players to understand that we need to be careful when implementing new playlists, as it further splits the playerbase between matchmaking queues - which could end up detrimental to the Battalion 1944 experience long term. We’ll be watching player distribution carefully to make a clear & informed decision on the queues permanence at a later date.

Another reason for this trial is to test for issues and bugs related to bots within Wartide. We would like to introduce bots to Faceit competitive play to alleviate the impact of leavers (allowing you to take control of a bot after you die if a teammate has left). However we want to use this trial to identify bugs and issues that can be fixed using the casual unranked setting before rolling out this change to competitive play.

However, we fully understand the desire for a fun & relaxed version of the gamemode that’s casual enough to enjoy without the pressures of ranked play.

We were concerned with 5v5 being too intense for new players. Hopefully with this playlist and its increased 10v10 player count, we can encourage new players to transition from arcade and learn the basic rules of Wartide, including map layouts and mechanics before queueing into competitive play. 10v10 will alleviate the pressure for inexperienced players with more players to kill and less focus on their individual play. Experienced players on the other hand will be able to take a break from competitive, frag out like it's arcade and indirectly show new players who are spectating tips, tricks and how to play in clutch situations.

Unranked Wartide Rules
  • 10v10.
  • MR6.
  • Knife Round Enabled.
  • Overtime Enabled (MR3)
  • Bots Enabled (Testing)
  • Lower match completion bonus than competitive play.

We’ll be watching how this plays out and looking in #bug_reports on the official Discord to see what issues arise!

Wartide XP Bonus

To balance out the XP gain between Wartide & Arcade playlists - we’re raising the match bonus reward for completing a match of Wartide to make sure your time is rewarded correctly!

BattleRank Season 4

With the end of a season comes a new one!
Exactly like last season - reach level 50 and you get the animated skin!

BattleRank Season 4 is now LIVE!

  • Bronze Level 1 | MP28 - Green Camo
  • Bronze Level 5 | Grease Gun - Ivory Three
  • Silver Level 10 | STG44 - Friend of Jack
  • Silver Level 15 | Kar98k - Grizzly Hunter
  • Gold Level 20 | M1 Garand - Deathbringer
  • Gold Level 25 | M1 Garand - Ivory Seven
  • Platinum Level 30 | MP40 - Wings
  • Platinum Level 35 | M1 Carbine - Ivory Six
  • Emerald Level 40 | STG44 - Ivory Eight
  • Emerald Level 45 | Thompson | Stealth Flawless
  • Diamond Level 50+ | Shotgun - Lionheart (ANIMATED)

Season 4 and its rewards were planned in advance and will function the same as the Season 3 - however next season we’ve got some new updates coming to the BattleRank implementation for more rewards simply for playing!

Shotgun Balance Changes

BattleRank Season 3’s most effective weapon has been brought back to earth for Season 4.
A combination of changes have made the weapon effective at close ranges only - making the weapon much less of a threat overall.

Due to community feedback and the obvious power of the shotguns they have been altered to become situational weapons that are intended to be played in close quarters ranges and off angles rather than an ‘all round’ weapon choice. This means there will be positions where the cheap 2 coin shotgun will have its place to allow you to surprise and pick off unprepared players and take their weapon as your own.

Shotgun Maximum Range Heavily Reduced
The longest possible range of the shotgun has been heavily reduced from 4096 units to 1536 units - meaning all shotgun pellets now become entirely ineffective after the 1536 unit range. This will stop players being able to finish off low health players with the shotgun at long range. Players will need to learn this new effective distance before taking shots that previously would have connected.

Damage has been slightly increased at very close range (within 512 units) - meaning only 3/8 pellets must hit the enemy to get a one shot kill.

At its new longest possible range (1536 units) - all pellets need to hit a target to get a 1 shot kill. In the majority of cases you’ll need to fire 2-3 pumps at this distance to hit enough pellets for a kill.

Between these new minimum and maximum ranges of 512 & 1536 units, damage will fall off the further away you are from the target.

Shotgun Crosshair & Spread Accurately Represented

Its very important to remember that shotgun damage is based on how many pellets connect with the target. The closer you are the tighter the spread! There is no RNG on where the pellets will land - it’s purely based on centering your aim over the player & making sure the pellets connect.

However - to help with communication we’ve decided to bring in the spread of the crosshair to more accurately portray where pellets will land - this will hopefully reduce the frustrating moments where a player at close range who has only part of their crosshair over the enemy misses due to none of the pellets connecting.

BAR Balance Changes

New BAR Ironsight to match the STG44

  • BAR now has 30 rounds instead of 20
  • BAR weapon reload sway reduced by 60%
  • New audio for firing
  • Cost increased from 3 > 4 Tokens

M1 Garand Changes
  • Cost Reduced from 4 > 3 Tokens

Knife Changes

To reduce the viability of ‘prone knifing’ we have reduced the reach of the knife when in any stance that isn’t standing, meaning you’ll have to be closer to the enemy to get a kill when in crouch or prone stance.

  • Standing has the furthest reach.
  • Crouching knifing has slightly less reach than standing
  • Prone knifing has significantly less reach than crouching

Map Changes

- Docks now has a wall to prevent allies sniping directly into the Axis spawn church

Bug Fixes & Misc
  • Potential fix for the ‘infinite reload’ bug (special thanks to supreme, bAAz and Tobin)
  • Potential fix for disappearing arms when using left handed viewmodel
  • Disabled all voting in FFA game modes to reduce abuse of the kick function.
  • Added profanity filter to ingame chat to help reduce abusive language
  • Fixed collision issues on multiple maps


  Pre-Season 4 Update - Shotgun Nerf Incoming, BattleRank Season 3 ends 1st July 2019
Posted by: B3 - 27-06-2019, 02:54 PM - Forum: Announcements - No Replies

Pre-Season 4 Update - Shotgun Nerf Incoming, BattleRank Season 3 ends 1st July 2019

What a month it has been for Battalion 1944, coming back from the jaws of Early Access and being propelled back into the FPS spotlight. It was great to celebrate the successful release with the rivals event hosted and directed by Twitch themselves - and shows more than our own community that the potential for competitive viewership is there.

Looking forward to the end of this month, comes the end of BattleRank Season 3.

BattleRank Season 3 Officially Ends 1st July 2019
The next few days will be your last chance to reach BattleRank Level 50+ to receive your very own animated STG44 | Glow which reacts to your gameplay!


As many people have pointed out, the current market value of the STG44 | Glow is higher than the cost of the game. We would say that’s pretty good value for your money & time!


Double XP Weekend!

To increase your chances of reaching level 50 before the weekend is over, we’re introducing double XP - which will run for this weekend only until the launch of BattleRank Season 4!

Weekend Special Event - Shotgun Sendoff

If there’s anything Battlerank Season 3 (Faceit Season 2) will be remembered for - it’ll be the Trenchgun meta. This weekend will be your last chance to decimate with the shotgun in its current state before they become a blast from the past… and to celebrate that we’re running a weekend only event in our limited time only queue called ‘Shotgun Sendoff’

This is purely a fun event for the last few days of Season 3 and will help you get those sweet experience points to level your BattleRank before Season 4 begins.

Balance Changes Coming With BattleRank Season 4

With every season we will re-evaluate the Battalion 1944 metagame if needs be. Letting the season play out has ensured that we see which weapons have the largest issues that need addressing for the following season, whilst keeping gameplay consistent for competitive & tournament play within the current season. Disruption through hotfixes should only be reserved for fixing game breaking issues & crashes (for example the endless CTF bug).

Having more time also enables us to address the issues in a clearer way by gathering all of the feedback and addressing the correct issues rather than knee jerk responses based on individual clips. Balance will always be an ongoing process - but with Monday’s patch will come a new meta that will evolve throughout that season. We’re looking forward to seeing what strategies prevail as players become accustomed to the changes!

July 1st’s balance changes will be detailed in Monday’s patch notes along with the client update.
But yes… the shotgun has been reworked!


Talking about Wartide - The team at Faceit have put together an amazing article on how Matchmaking in Battalion 1944 works and how it could be improved over time. For anyone who’s wondering about why and how certain matchups happen - take a read over on their official site here:


Client Update & BattleRank Season 4 - Releases 1st July 2019

BattleRank Season 4 will bring a new set of skins for you to play for aswell as a client update with new content and bug fixes. We'll be sharing more details along with the release patch notes on July 1st!

Hope to see you all grinding on the servers this weekend!
- Bulkhead Interactive


  The Heroes Ladder is live on Faceit!
Posted by: B3 - 14-06-2019, 12:52 PM - Forum: Announcements - No Replies

The Heroes Ladder is live on Faceit!

The Heroes Ladder is competitive matchmaking specifically for teams and 'mixes', similar to Clanbase.

If you're looking to compete at a high level AND still receive Elo for playing, The Heroes Ladder is the place for you. All you need is 4 other people to play with, you can create a team and invite your friends to join on Faceit, by going to this link[www.faceit.com].
  • You do not need an org
  • You play whenever you want, there is no set schedule
  • You can use the in-game overlay to manage this
Heroes Ladder
  • 5v5 Team Only Ladder
  • Faceit Elo enabled
  • One month long seasons
  • 1st placed team gets 50,000 Faceit Points and 5 ultra-rare Heroes War Chests
  • Ladders for Europe, North America, Oceania and South America
  • In order to compete in Heroes Ladder, you must first create a team on FACEIT with a minimum of 4 other players and also join your region’s respective hub.
Points Breakdown
  • Starting Points: 1,000
  • Points for win: +50
  • Points for loss: -20
  • Streak bonus: +100 (5 match wins)

Click the link to your region to access your regions Heroes Ladder
EU HUB[www.faceit.com]
NA HUB[www.faceit.com]
SA HUB[www.faceit.com]
OCE HUB[www.faceit.com]

Every season we're looking to improve the rewards for playing in this ladder, so get stuck in and get involved! This is the best place to play to get noticed as a team.


  Patch 22911 - SEA Server Launch, Map & Bug Fixes, FFA rifles travels to Docks!
Posted by: B3 - 13-06-2019, 12:27 PM - Forum: Announcements - No Replies

Patch 22911 - SEA Server Launch, Map & Bug Fixes, FFA rifles travels to Docks!

Hey all,

Another day, another sweet update!
Today we bring some community reported bug fixes and quality of life changes to make your B44 playing experience smoother, as well as the launch of the much requested SEA servers.

Free For All - Rifles Only Playlist Sails Over to Docks
Our FFA rifles only playlist moves to Docks this week.
Have fun learning those tight & sneaky angles to use in competitive play.

SEA Competitive FACEIT Servers Going Live!
We are also happy to announce that we’re launching SEA servers RIGHT NOW!
South East Asian competitive FACEIT servers are ready to go.

Reminder: Players from SEA currently competing in EU queues will have the option to either finish the current competitive Faceit season in EU or to change their region and start playing in SEA. If players do choose to change their region, they will need to play their placement matches again.

Patch Notes
  • You can now sprint out of ADS on scoped weapons.
  • Removed ability to bind scroll wheel to fire.
  • Improved 1v1 spawn logic.
  • Increased height of smoke plume.
  • Fix for seeing people in smoke when above the smoke.

  • All maps - removed pixel peak through wooden pallets under barrels.
  • Liberation - Removed market stand on A site where players could prone behind a wooden door and couldn’t be seen.
  • Manorhouse v2 - Added walls behind B site platform to improve visibility by helping players in Manor window see axis players who are peaking them from the B site platform.
  • Vanguard - Fixed seeing players reflections through smoke.

  • Fix for footstep noise when changing stance from crouch to prone.
  • Hitmarker and headshot sounds effects should now play for spectators.
  • Voting is now disabled on 1v1 servers.
  • Adding a button in the server browser to filter by modded servers.
  • Altered the way the game behaves when handling no Steam connection. This will now display an error message at the main menu and force the user to close the game, rather than crashing.

Bulkhead Interactive


  SEA Servers launch tomorrow!
Posted by: B3 - 12-06-2019, 01:56 PM - Forum: Announcements - No Replies

SEA Servers launch tomorrow!

With the growing success of Battalion 1944’s playerbase, we’re happy to announce that servers for the SEA (South East Asian) regions will be going live tomorrow!

SEA Server Launch Time
6:00pm SGT (GMT+8, 11:00am BST, 12:00am CEST).

We’ll also have a client patch launching tomorrow at the same time with even more map/bug fixes that you guys have reported to us via the Official Battalion 1944 Discord server! Details of this patch will be released along with the update tomorrow.

You can join that growing community of Battalion 1944 players on Discord right here:

Thanks for playing!
Bulkhead Interactive


  Patch 22819 - CTF Hotfix Deployed
Posted by: B3 - 11-06-2019, 04:30 PM - Forum: Announcements - No Replies

Patch 22819 - CTF Hotfix Deployed

Hey all!

Welcome to all of our new players who have since joined the Battalion 1944 train since full release, as well as those of you who have more recently jumped onboard after our exposure on the Square Enix E3 mainstage! We’re extremely pumped that so many of you have jumped on the Battalion wagon. We fully intend to support and foster this growing community even further - and full release is just the beginning for Battalion 1944.

Apologies for the issues with Capture The Flag this weekend. Our programmers have been hard at work over the weekend identifying the source of the issue, and earlier today have deployed a fix to the servers!

We’re happy to say the Capture The Flag mode is now officially back in business!

We have just released a client update that will also have multiple crash fixes to help with the stability of the game post launch.

As a small heads up - there will be another client update coming later this week to address more community raised map issues & exploits that have been found since release, as well as fixing bugs reported by the community. We’ll have more information on that update closer to its release!

Thanks for playing the game & sticking with us.
- Bulkhead Interactive.


  20% Sale EXTENDED!
Posted by: B3 - 06-06-2019, 07:49 PM - Forum: Announcements - No Replies

20% Sale EXTENDED!

Big news! The launch of Battalion 1944 1.0 has gone so well we have decided to extend the launch sale as a thank you for your continued support, now ends June 11th!
For those of you that have already purchased the game, tell your friends get them involved and get practicing on Faceit!

We've got a big future ahead of us! Thanks for your continued support!



  Patch 22763 - FFA rifles heads to Invasion & Bug Fixes!
Posted by: B3 - 06-06-2019, 12:45 PM - Forum: Announcements - No Replies

Patch 22763 - FFA rifles heads to Invasion & Bug Fixes!

Hey all!

Another amazing day for Battalion 1944 yesterday, obliterating our expectations and setting our record number of concurrent players and most copies sold since full release! We’re thrilled with the support we’re receiving to bring back old school shooters - with players and streamers flocking to get their dose of the Battalion 1944 hype through word of mouth.

It's been amazing to see so many players relate to this classic style of FPS and because of this, we’ve been working hard on fixes and new quality of life features as well as bigger content behind the scenes for the future. This is only the beginning for Battalion 1944!

Free For All - Rifles Only playlist lands on Invasion
Our event playlist fittingly lands on the beaches of Normandy with Invasion being this week’s map in the playlist rotation.

Faceit Improve Party Management & Quality of Life Features!

SEA Servers - Coming Soon!
After the growing success of Battalion, we can see there is a decent sized SEA community wishing to play Battalion competitively. We're pleased to say that we'll be adding SEA servers in the near future, get practicing!

Muzzle Flash - Weapon Feedback Polish
The ordering of actions when firing a weapon has been adjusted so that the muzzle flash appears the exact frame the mouse button is pressed rather than a few frames after to help communicate to players when the bullet leaves the weapon. (Thanks u/int64shrandy)


Patch Notes
  • Party management can now be handled within the competitive screen instead of overlay.
  • ‘Active event’ card is now shown on the competitive 5v5 Wartide page.
  • Player cards in Faceit matchroom are now clickable and opens the player’s profile in the overlay.
  • Friend requests would overlap if too many were listed at once. Friends request list is now scrollable.
  • Added ‘waiting to start timer’ in competitive whilst players are connecting to the server.
  • Added a potential fix for the last remaining cases of menu stutter.
  • Added fix for never ending CTF games by forcing the bots to drop the flag when a new player connects.
  • Added a potential fix for the issues a small number of players where seeing where they couldn’t join any official server.
  • Knife animation can no longer be seen by other players when stood inside a smoke.
  • Added fix for the ‘russian walking’ bug so you can no longer unfairly speed around the map silently when spamming crouch. (Remember: crouch walking and ADS walking is silent!)
  • Added potential fix for the incorrect map loading after the map veto process in competitive.
  • Added potential FFA server crash fix.
  • Added a fix for a rare client crash when someone else was firing their weapon.

A Bright Future for Battalion 1944

As Battalion 1944 goes from strength to strength - we’re already working on long term plans with our publisher Square Enix & our amazing partners at Faceit for sustainability both for the competitive scene and juicy arcade content. We’re full steam ahead on post release development and we can’t wait to share all the juicy news with you guys!

Here’s to a bright future for our growing Battalion 1944 community.

Bulkhead Interactive


  A moment to celebrate! 250,000 Copies Sold!
Posted by: B3 - 03-06-2019, 03:48 PM - Forum: Announcements - No Replies

A moment to celebrate! 250,000 Copies Sold!

We hope you had a great weekend of Battalion!

In the buildup to E3 we have just hit an encouraging milestone. Battalion left Early Access on May 23rd and has now hit 250,000 total sales on PC, it also notched up 1 million hours watched on Twitch in the first 7 days post Early Access launch.

We want to celebrate by giving everyone that logs in this week (ends Monday June 10 at 1pm BST) FIVE Aces High War Chests as a thank you to the players. We're all really proud that the game at release was only possible because the community helped to shape it, and that players are enjoying the final results!

To claim your reward, just play the game by June 10th and your War Chests will automatically be in your inventory.

You can pick up Battalion 1944 with a 20% launch discount at £12.79 (ends Thursday June 6 at 5pm BST): https://store.steampowered.com/app/489940/BATTALION_1944/

We're looking forward to more updates and content for the game in the future - if you missed it you can watch the launch trailer here


  Patch 22705 Changelog
Posted by: B3 - 31-05-2019, 05:15 PM - Forum: Announcements - No Replies

Patch 22705 Changelog

Patch 22705 brings load time improvements and Faceit login fixes

Hey all,

Another great day yesterday setting our record number of concurrent players and most copies sold since full release! We’re thrilled with the support we’re receiving to bring back old school shooters!

- Rechunked maps to improve initial boot time and load time into newer maps
- Added a potential fix for the unable to login to Faceit issue
- Added a potential fix for the never ending CTF games
- Disabled the play and day streak screen while we work on a fix for the looping issue

There will be no server reset, the patch is available on Steam now (For most it will download automatically).

See you in the servers!
Bulkhead Interactive