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  Patch Notes - Update 22676
Posted by: B3 - 30-05-2019, 03:42 PM - Forum: Announcements - No Replies

Patch Notes - Update 22676



Challenges return, pre season weapon tuning, important bug fixes and...
'Free For All - Rifles Only' playlist heads to Savoia!

Hey all!

We’re amazed! We couldn’t be more grateful to our community for helping us get Battalion 1944 to this point. To see social media flooding with comments on how Battalion 1944 has taken people back to their ‘glory days’ of gaming has been overwhelming. We simply can’t respond to all of you, but thank you for letting us know how you feel about Battalion.

Trust us, after 3 years of hard work and highs and lows, we could not be happier with this response to the full release!

The Stats: Player Numbers & Game Growth

For the first 6 days of launch Battalion’s player count grew and grew every single day, all the way into the mid week! This exceeded everyone’s expectations. It’s pretty rare in the games industry to achieve this kind of growth after an early access launch (especially after one like ours!) so we’re confident that we’re doing the right thing and that we just need to keep going and supporting the game with updates. The most interesting stat to us, is that on the day where the player numbers growth slowed, we also sold more copies of Battalion than any other day, as well as receiving solid sustained player numbers in NA. We can only assume that the game will keep growing from here as we continue to support the game.

So... onto the news!

Fixes for Menu Stuttering & Faceit Stuttering
Some users were experiencing issues with the main menu stuttering - especially new users who had not played Battalion 1944 before or in a very long time. This is a very multifaceted bug, meaning previous fixes we’ve deployed would work for certain users but not others!

However, thanks to your reports we’ve nailed the main reasons this would occur & have deployed fixes. We’re confident in saying 99% of the main menu stuttering issues should be fixed within this update. If anyone experiences more stutters of a similar nature (game related not server) - then please post in our bug report section on the Steam discussions!

Significantly reduced CPU usage on main menu video

We have also reduced CPU usage in the main menus by reducing the size and impact of the main menu background video! Enjoy a much smoother experience from today!

Further Load Time Improvements
Whilst we still recommend using an SSD over outdated HDDs for players loading into maps - we have made improvements to load times on initial boot as well as small gains when loading into maps (especially the new maps Vanguard, Docks and Goldrush!) This should help players failing to connecting to a match in time before the match is automatically cancelled.

Challenges Are Back!
We did have some hiccups at launch, it’s true. But as we finish up our first week as a released game we have crushed most of the core bugs. Challenges are now once again visible to players on the Battlerank screen. You have been completing challenges the whole time you’ve been playing and receiving chests for them, this fix just allows you to see what you’ve been doing!

Ladder Climbing Improvements
Ladders were sometimes a bit difficult to ‘climb off’ of once you reached the top. We have lowered the ‘top point’ of most of the ladders in the game in all maps.

Rebalanced XP on Medals
Some of the medals were extremely generous with XP - making it more beneficial to play Arcade over Wartide. This has been refined for a more balanced experience!

Weapon Changes & Balancing Improvements

M1 Garand
  • Reload time buffed from 1.8 seconds to 1.25 seconds
https://www.youtube.com/watch?v=fDwAs5moU_4&feature=youtu.be
MP40
  • Reduced headshot damage at long range
Thompson
  • Reduced headshot damage at long range
PPSh-41
  • Reduced headshot damage at long range
  • Damage falloff begins at a closer range than other SMGs
M1 Carbine
  • Extra ammo buffed from 30 > 45 (Total 60 Bullets)
Gewehr 43
  • Extra ammo buffed from 30 > 45 (Total 60 Bullets)
SVT-40
  • Extra ammo buffed from 30 > 40 (Total 50 Bullets)

TL;DR
- Chunking maps to improve initial boot load time, as well as load time into newer maps
- Changes to M1 Garand reload speed.
- Changes to SMG’s long range capabilities.
- Changes to Carbines to have more reserve ammo.
- Fixed collision issues on Liberation.
- Fixed collision issues on Coastal.
- Fixed collision issues on Vanguard.
- Updated Savoia minimap.
- Added bot points of interest (POI) on Battery, Vanguard, Docks and AimKosak.
- Re-enabled challenges.
- Fix for an exploit where if you leaned and then vaulted, your third person would no longer lean in third person but it would in first person.
- Reduced XP rewards for some arcade only medals.
- Replaced the main menu video with a lower quality version, should improve main menu performance and initial boot load time.
- Removed the ability to turn off post round audio notifications. Instead they can only be turned to a low volume level to help players know when a round has ended.
- Added a potential fix for the menu stutter seen by some players. This may also fix the looping login on the faceit competitive screen.
- Improvements to ladders on all maps.


See you in the servers!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...0690611444


  Patch 22602 Notes, Load Times, Arcade & Rifles Only!
Posted by: B3 - 27-05-2019, 03:57 PM - Forum: Announcements - No Replies

Patch 22602 Notes, Load Times, Arcade & Rifles Only!


After a successful weekend, patch 22602 improves load times and brings back the Arcade & Rifles Only playlists!

Hey all!

Launch weekend has been amazing - we’ve seen a massive resurgence of interest in Battalion 1944, with players and streamers worldwide picking up the game and getting stuck in.

https://www.youtube.com/watch?v=urmR5sQccGI&feature=youtu.be

After a great first weekend, we saw the player numbers grow every day from release, this is a great sign for the longevity of the game! Whilst we completely anticipate the numbers to dip slightly or flatten out due to it now being weekdays rather than the weekend, we are thrilled that we were able to continue to grow our player base daily over this past weekend giving us the confidence we need to continue working on and improving Battalion 1944.


A consistent daily playerbase is more important than a large influx of players who drop off - and our curve is indicating just that, as nice stable playerbase... and we haven't even done a free weekend yet! If you guys keep playing and supporting Battalion 1944 - we’ll continue to support the games growth with new content, updates and fixes.

So - onto the news!

Arcade & Special Events Queue
After the game went live on Thursday and our game was exposed to thousands we saw issues with players not being put on the same team correctly and having issues searching. Whilst the searching issues were fixed that night, the auto balance issue was still outstanding. We decided to temporarily remove Arcade and Rifles Only as queues from the game and instead directed players towards the server browser as a temporary measure to ensure players could find matches.

However, today we have officially reopened the Arcade and Special Event queue. We will run this event until Friday! When we’ll be running a different special event for the weekend, watch out this week for that announcement.

Load Time Improvements
We are aware there are issues relating to load times, particularly for players on hard drives instead of an SSD. In this patch we have made some nice improvements to the load times so you can get into games faster - however we still recommend installing the game on an SSD for now. We plan to make more load time improvements, specifically for the new maps, later in the week when we can safely test some new improvements.


Economy Sniper & Rifle Changes Wartide
As we are still in pre-season (Until May 31st) we were comfortable with making some final tweaks to this seasons economy. Although we are aware that some people believe certain weapons are overpowered, we’d like to allow a meta to properly develop in a tournament setting before we make reactive changes to the game. However, the following changes are designed to make the game more strategic for high level players whilst at the same time not punishing new players. We will be making the following changes.

  • Kar98k 5 Tokens > 6 Tokens
  • Kar98k Scoped 5 Tokens > 7 Tokens
  • Mosin Nagant 5 Tokens > 6 Tokens
  • Mosin Nagant Scoped 5 Tokens > 7 Tokens
  • Springfield 5 Tokens > 6 Tokens

General Faceit Improvements
Obviously, this is the first time anyone has attempted to embed Faceit’s competitive tools this deep into a game, so it’ll have some issues. However, the Faceit team and Bulkhead have been actively working on fixes and improvements through this weekend. We would like to also point out that many of you have asked ‘why am I getting matchmade with incredible players’. This is because we currently are gathering the data needed to determine who is good and who is… not so good! During this pre-season we’ll be tweaking the elo system and trying to find a great balance for Faceit Season 1.

The economy updates and Faceit improvements will be going live at approximately 17:00 BST, your Faceit server will not restart or close the servers will simply change over when the update goes live, you don’t need to lift a finger! However, a new client update is available to download now. Head over to Steam to get the new patch.

Blitzkrieg Battles Returns, Win $500!
The Plays have returned with Blitzkrieg Battles in the EU and NA. This week we see the first EU teams face off for first prize! Registration is now open, visit The Plays[theplays.gg] for more info!


See you in the servers!
Bulkhead Interactive



https://steamcommunity.com/games/489940/...7910509376


  Fix for 'Freeze/Lag' issue is now live!
Posted by: B3 - 26-05-2019, 01:14 AM - Forum: Announcements - No Replies

Fix for 'Freeze/Lag' issue is now live!


We have just added a patch to fix the lag/stutter issue that some of our players have been experiencing that stops them from playing

At launch, some of our players were experiencing a stutter or freeze every 3-4 seconds in the menu, training map and game servers. Programmer 'Kevin' worked tirelessly to identify the issue and apply a fix as fast as possible.

If you were one of the players with this issue, all you need to do it go to Steam and download the update for Battalion 1944, some of you will have it automatically installed but if you'd like to be extra sure it's downloaded just restart Steam and it will check for updates!

Thank you to everyone who reported and helped to test this bug. If you experienced the freeze every 3 to 4 seconds both in the menu, and in-game; please let us know if this update fixed the issue for you. There may be other problems that behave similarly that we still need to track down; but we believe this fix will work for the majority of players

Bulkhead


https://steamcommunity.com/games/489940/...7904816249


  Battalion 1944 Full Release is OUT NOW!
Posted by: B3 - 24-05-2019, 08:42 PM - Forum: Announcements - No Replies

Battalion 1944 Full Release is OUT NOW!



After the usual teething issues of a multiplayer game launch, Battalion 1944 is alive and kicking on Steam!

https://www.youtube.com/watch?v=k_UyeseXUhY

Battalion 1944 is finally out of Early Access. We've been hard at work for the last year on Battalion 1944 to make the experience as good as we can for every kind of player. If you're one of the people who were part of the rough launch to Early Access back in February, then you should definitely watch the timeline of the changes that Battalion 1944 has gone through since launch to turn it into the game it is now.

https://www.youtube.com/watch?v=nQj7rztXZ4Q

We're still very actively working on updates, improvements, and changes! We'll also be kicking off some more rewards for playing this weekend. We also hope you're enjoying our new free BattleRank season!



Support & Help
Support Forum
This is the best place to go because all of our solutions can be tracked and other players with similar issues can find solutions. But also, because you can see that we're actually working on your issues!

Discord[discord.gg]
Whilst discord isn't great for tracking bugs, its a good way to get quick help and support. Our community are pretty good at giving answers so definitely go here for uber fast support.

Thankyou so much for your support during early Access. Please let us know of any issues on your tech support forum & see you guys in game!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...7900383431


  Announcing Rifles Only Special Event and Team Ladders!
Posted by: B3 - 23-05-2019, 04:00 PM - Forum: Announcements - No Replies

Announcing Rifles Only Special Event and Team Ladders!


Coming to Battalion this weekend is a special Rifles Only event and Heroes Team Ladders!
https://www.youtube.com/watch?v=xnczRauTudc&feature=youtu.be
We are hurtling towards from full release later today, it’s time for us to announce a little extra feature we’ve been working on that classic FPS fans will love! After spending hours and hours on official 24/7 rifles only servers - we’ve decided to open a new limited time event queue that will let players do exactly that.

The first ever Battalion 1944 limited time event:
Free for All 24/7 Rifles Only - on the new russian map, Vanguard

Even better news is that - on official event servers - you still gain XP, medals and rewards for your gameplay! Meaning you’ll be able to jumpstart your BattleRank Season 3 progress with a blast on the new Vanguard map with bolt action rifles.

This only the first limited time event that we’ll be running… did someone say baikals only?

Battalion 1944 is now finally feeling like a polished game with it’s own identity and feel. It’s roots are deep and strong, grounded in classic shooters such as COD2, COD4 and Enemy Territory. You can feel the inspiration bleeding through into Battalion’s movement and gunplay… just updated with the challenges, progression and competitive faceit integration that FPS games like this need in the modern gaming landscape.

THE HEROES LADDER
We’re excited to announce another unique competitive feature coming to Battalion! Courtesy of The Plays, we will be running monthly ladders for teams to compete in with prizes and fierce competition in every region we support!


What is The Heroes Ladder?
The Heroes Ladder is a monthly competition for teams. Teams compete whenever they like at any time of the day against other teams in the ladder. Points are given for wins and taken away for losses. The regular seasons of The HL will contribute towards your Faceit elo.
How do I join The Heroes Ladder?
To join the ladder, you’ll need to create a team on Faceit first, on the left hand side there is a button where you can click on “teams” in the faceit web browser, client, or in-game overlay.
If you're ready to join the Heroes Ladder, you can join here: http://ThePlays.gg/Faceit
Where do I find the ladder in game once I have joined?
You can use the ladder in game or using faceit outside of the game via web or client. When in game, enter the competitive screen and click ‘tournaments’ in the top right. The Faceit overlay will appear. On the right side of the overlay click on the ‘Hubs’ drop down.
How do I join a match?
Your captain will need to click on the ‘play’ button on the Ladder/Hub specifically in the in-game overlay, client, or website. You should make sure you are in-game sitting on the competitive menu, the game will automatically place you in the match and will take you to the map vote screen!

We can’t wait to see you guys on the servers tonight!

Battalion 1944 Full Release will go live today!

17:00 (BST)
09:00 (PST)
18:00 (CEST)
13:00 (BRT)
02:00 (AEST)

The update size is 7.8GB (If you have the old version installed).
Please be aware Valve is incharge of setting the game live 'around' these times.


See you in the servers!
Bulkhead Interactive



https://steamcommunity.com/games/489940/...7896244326


  Livestream & Showcase displaying Battalion's full release!
Posted by: B3 - 17-05-2019, 10:33 PM - Forum: Announcements - No Replies

Livestream & Showcase displaying Battalion's full release!


On Monday May 20th at 19:00 BST you will be able to see Battalion’s full release played live on twitch in a developer showmatch between Team_Howard and Team_Brammer

We are hurtling towards from full release on May 23rd, it’s time for us to show what we’ve been doing for the last 14 months! Battalion 1944 is now feeling like a polished game with it’s own identity and feel. It’s roots are deep and strong, grounded in classic shooters such as COD2, COD4 and Enemy Territory. You can feel the inspiration bleeding through into Battalion’s movement and gunplay.



What will we be showing?
The stream will last approximately 3 hours. The devs have been in regular daily testing for some months now, the rivalry between team_howard and team_brammer is passionate, for the devs this is the grand finale! It’s our chance to confidently show our fans just how fun the game can be.

You’ll be seeing all the new weapons, new economy, spectator improvements, movement improvements, map design changes, new maps (including Vanguard), and all the visual and audio improvements we have made to the game.

Stream Details

You will be able to watch the stream on either the Faceit channel or ThePlays.
Both links to the channels are posted below.

www.twitch.tv/ThePlaysGG
www.twitch.tv/faceittv

19:00 BST (London)
20:00 CEST (Berlin)
13:00 CDT (Texas)
14:00 EDT (New York)
21:00 MSK (Moscow)
15:00 BRT (Sao Paulo)
04:30 ACT (Canberra)



With two great casters making a reappearance to the scene, we’re looking forward to a relatively laid back showmatch displaying the latest version of Battalion 1944! See you Monday night!

Are you for Team_howard or Team_brammer?

P.S. We've still got more content and improvements to announce next week!



https://steamcommunity.com/games/489940/...3933088678


  New Weapons: Russian Automatic Weapons
Posted by: B3 - 17-05-2019, 09:21 AM - Forum: Announcements - No Replies

New Weapons: Russian Automatic Weapons


The Russian automatic weapons are challenging, exciting, rewarding, and lethal!
https://www.youtube.com/watch?v=0YgZeeyqpzg&feature=youtu.be
We're super pumped to be able to finally start revealing some of the Russian weapons coming to Battalion 1944 on May 23rd 2019!

The Russian weapons carry similar traits to the American and German weapons, but always with a slight twist and a dash of rugged Russian personality.

PPS-43
The PPS-43 is the Russian default weapon that all players initially spawn with. Despite having the same stats as the Grease Gun and the MP28, the PPS-43 is a favourite of some of the devs. It's familiar recoil pattern and powerful sound effect make it feel epic to fire into your opponents. Whilst it's far from the most powerful weapon in the game, it's an intense weapon to play with and it feels great to rattle off shots.



Fedorov Avtomat
The Fedorov Avtomat takes centre stage as the Russian equivalent of the STG-44 or the BAR. It's sluggish rate of fire is made up for by its power and ability to kill with just one shot to the head. Don't be under any illusions, this is a tough weapon to handle. But if you can wrangle it, your opponents are in for one hell of a ride. If you're skilled at controlling recoil, this is the gun for you. If you can tame it you'll lay waste to anyone who dares cross an open street. The Federov is a jack of all trades with a great sound.. 'Dush Dush Dush Dush'



PPSh-41
The PPSh is a fan favourite amongst history buffs, competitive gamers, and old school shooter fans alike. In the current generation it is regularly reduced to a weak and pithy rapid 'pea shooter'. Not in Battalion, we have restored the PPSh to its rightful place as king of the sub machine guns. Tearing through enemies who enter its peak range. With 35 bullets spraying out of its drum in just a few seconds, it's a weapon anyone can pick up, but only few can master. When we began designing the PPSh in Battalion we had one goal in mind.. Make The PPSh Great Again!



Skins
Russia's mystique and rich history has given our artists a great starting point for some truly special skins. Wanting to give a nod to some of the wild beasts of Russia sharing metaphorical similarities with our take on these iconic weapons. Here are just 3 of the many skins you'll be able to equip when playing as the Russians on May 23rd.




Do you have any ideas for naming these skins? Let us know in the comments or on twitter.. Tweet us @Battalion1944, if we use your name we may just send you the skin!

Thanks everyone, still even more content and announcements to come!
Bulkhead


https://steamcommunity.com/games/489940/...3930084486


  South American Support & Blitzkrieg Battles Return!
Posted by: B3 - 16-05-2019, 10:27 PM - Forum: Announcements - No Replies

South American Support & Blitzkrieg Battles Return!


We’d like to announce a few things..

We are now just one week away from full release on May 23rd. We're currently putting out two updates a day! We'd like to apologise for dropping this much information on you all at once, but there's just so much to discuss! Today, we have a 'non game' related update first before we get to the gameplay update later today.

Supporting South America
For a long time we’ve been discussing internally and with Faceit whether we should look to support the South American community. After much back and forth with the South American community, we have decided to host servers in Sao Paulo for both Arcade and Faceit (Competitive). This decision has been made after the support from the community for the last 12 months, but notably the SA community have ‘Revolut’ to thank for his efforts.
https://www.youtube.com/watch?v=Jqh7Ve4uiBo&feature=youtu.be



First Cups & Initial Tournaments Announced
We are excited to continue our partnership with The Plays. Tournaments will be exclusively held on the FACEIT platform and are to be featured in the Battalion 1944 game client.

Initially the two supported regions for these extra-special events are Europe and North America, with each region having its own tournament on alternating weekends to allow for the level of competition to grow with the game’s release. The champions of each weekly event will receive $500 cash and an exclusive invite to the final week of hard-fought battles where an additional cash prize will be waiting for the winners.

Blitzkrieg Battle: Europe - Season 1

  • Week 1: Sunday 2nd June
  • Week 2: Sunday 16th June
  • Week 3: Sunday 30th June
  • Week 4: Sunday 14th July
  • Week 5: Sunday 28th July (Season Finals)

Blitzkrieg Battle: North America - Season 1

  • Week 1: Saturday 8th June
  • Week 2: Saturday 22nd June
  • Week 3: Saturday 6th July
  • Week 4: Saturday 20th July
  • Week 5: Saturday 3rd August (Season Finals)

With $5000 up for grabs it's a no brainer for our competitive players out there, and don't worry we'll be talking about team only ladders soon too!

There’s more to announce today than just tournaments and server support! Later today we’ll be showing off some of the automatic weapons in Battalion and discussing some of the pros and cons of each weapon. For now, thanks to everybody for the support this last few weeks!

Remember, there is a whole host of quality of life changes, bug fixes, general improvements, and minor tweaks. There are simply too many to go into detail about every single one, Battalion 1944 is virtually a new game at full release.

Thank you everybody and obrigado!
Bulkhead



https://steamcommunity.com/games/489940/...3929006397


  New Map: Vanguard
Posted by: B3 - 16-05-2019, 12:31 PM - Forum: Announcements - No Replies

New Map: Vanguard


New Russian map ‘Vanguard’ coming at full release on May 23rd 2019!
https://www.youtube.com/watch?v=w3wiHnnXblE
Battalion 1944’s full release is so close! On May 23rd you’ll be able to play mountains of new content! Today we’re revealing ‘Vanguard’, our new competitive Russian map that also plays as an intense Capture the Flag map.



Visuals
Make no mistake, the priority of Vanguard was gameplay first. We wanted to totally change the visual experience of this map, so the obvious choice was snow! This is our first snow map, snow gives us a great contrast between the indoors and outdoors. Diving into a building to get out the street feels great as a result of the warm interior lighting and the bitterly cold exterior lighting. Whilst the map does have fog, you may tweak your settings for improved visibility if you prefer playing on a lower quality graphical setting.



Design
The Russian architecture from that time period makes for iconic landmarks within the level, but at the same time we are able to use big blocky shapes to create a well balanced level without awkwardly shaped objects and buildings. Vanguard plays really well as a Wartide map but we had a lot of fun using it on Capture the Flag. The midstreet is a favourite amongst patient snipers in both Wartide and Capture the Flag. Holding the street in the late game is a popular strategy for catching rotating players in the later part of the game.







We are incredibly excited to be this close to release! Soon we’ll officially announce our showmatch and livestream where you can see the map being played live on Monday the 20th of May.


If you have any questions about Vanguard, tweet @Battalion1944 or jump into the official discord and we’ll be happy to discuss them with you

And there’s a lot more to come!




https://steamcommunity.com/games/489940/...9810312813


  Adding Recoil
Posted by: B3 - 16-05-2019, 12:31 PM - Forum: Announcements - No Replies

Adding Recoil


After community testing and feedback Battalion has added recoil to improve the gunplay and weapon feel

Originally upon Battalion's release, as designers we made the decision to build the game and gunplay with very little recoil, if any at all. Instead we opted for horizontal animation based recoil (similar to COD4's AK74u).

The community have been vocal about the fact that whilst the rifles feel great, the automatic weapons have always lacked skill, felt weightless, and simply were not fun to use.

We have since added recoil patterns and drastically increased the amount weapons recoil. See for yourself in this side by side video of the STG and the MP44.
https://www.youtube.com/watch?v=mgNlrGCsW4w

The Result
The result of increasing recoil has been an extremely positive one! Whilst the recoil has only been tested in betas that we ran through the discord Battalion community. The feedback was unanimous in the opinion that the recoil made the automatic weapons feel great to use and fun to control. The recoil is certainly a new challenging aspect to the game, it has also increased the time to kill.
In the image below you can see the huge difference between the recoil in the old version of Battalion and the soon to be released version.

Every automatic weapon has had its recoil increased.



Adding recoil has only improved the game. Creating a more challenging, entertaining, and skilful experience.

If you have any thoughts on the recoil, please let us know here or on any of our other social pages! Recoil will be live with full release on May 23rd 2019!

Thanks
Bulkhead


https://steamcommunity.com/games/489940/...9810956592