Official Post Release Roadmap - Coming Soon - Printable Version

+- EHDGaming (
+-- Forum: EHDGaming Community (
+--- Forum: Announcements (
+--- Thread: Official Post Release Roadmap - Coming Soon (/showthread.php?tid=245)

Official Post Release Roadmap - Coming Soon - B3 - 12-07-2019

Official Post Release Roadmap - Coming Soon

<img src="" ><br><br><div class="bb_h1"><b>Battalion 1944’s launch was a huge success.</b></div>Success we knew the game had the potential to have - but couldn’t quite believe ourselves when it started to happen. We have smashed sales expectations, smashed player count expectations (1000 peak was the dream) and recently raised our review score from Mostly Negative to Very Positive. This was done through hard work and absolute support from our community. However - there’s one question that’s on everyone’s lips.<br><br><i><b>“What’s next?”</b></i><br><br>We’re doubling down on Battalion 1944. This success has meant ‘post release’ plans have taken a little longer than we would have wanted to spin up, prepare and announce. However, with our belief in this project we’re reinvesting back into Battalion to turn this IP into a long term top tier FPS.<br><br>We <i>know</i> Battalion 1944 can be <i>better.</i><br>We <i>know</i> the game isn’t <i>perfect.</i><br>We <i>echo</i> the same wants &amp; needs as you because <i>we are players too</i>!<br><br>We’re a growing independant studio. We have made mistakes, we wear our hearts on our sleeves and we respond as earnestly and honestly as we can about development to our players because this game is something more than just another FPS - Battalion 1944 is the last remaining chance we have as gamers to keep the raw thrill of a skilled and competitive fast paced FPS relevant within this rapidly changing landscape. <br><br>Our publishing friends at Square Enix Collective understands that significance and will be helping us support this community every step of the way. Battalion 1944’s success has sent a message that this style of FPS is something that can thrive within the modern era - and with love, polish, time &amp; your continued support over the next few years - we can take Battalion to where we aim it to be in the long term.<br><br>In the short term however - some players want more content, some players want map redesigns, some players want overall polish and stability, some players want the competitive scene to grow with leagues and tournaments to play for...<br><br><b>We have a plan to deliver on <i>ALL</i> of those wishes. </b><br><br>We’ve been reading every single piece of feedback since launch and have worked to create a roadmap with a bunch of new content, gamemodes, polish and fixes that address all of these concerns.<br><br><b><i>This is why we’ll be releasing a development roadmap very soon - prior to the launch of BattleRank Season 5!</i></b><br><br>We’ve doubled down our investment into Battalion 1944 by expanding our development team significantly purely for this post release content and we can’t wait to share our plans with you.<br><br><img src="" ><br><br><div class="bb_h1"><b>Focusing on the Big Picture - New &amp; Casual Player Experience</b></div>The goal with the upcoming roadmap is not to be worrying about, or trying to force, the player base to grow too early - it's about making Battalion 1944 a <i>better game</i> throughout the next year, so that when we do free weekends and sales and new players flood back into the game at key points - they get an even better experience than the update before.<br><br>Every single update we’re going to be focusing on improving that new player &amp; casual player experience, which coincidently will mean huge quality of life improvements for existing hardcore players. This will mean more content, more players and more polish based on <i>your feedback</i>. Making sure players feel like they can transition from new players, to casual players, to competitive players and eventually beginning their path to pro is very important to us. This means helping new players get to grips with the game is our number one priority and focus with new features and development.<br><br>It will take time to shape Battalion 1944 into this ideal package, meaning we need our existing playerbase to have faith and commit to playing through the lulls to keep Battalion 1944 healthy and strong. That way, when we arrive at those key dates and we market &amp; push the game infront of new players, they want to stick around and continue to help grow Battalion 1944.<br><br><div class="bb_h1"><b>Competitive Roadmap Begins</b></div>Battalion 1944 managed to capture the hopes and dreams of young and veteran FPS lovers worldwide. We will be growing the competitive side of the game at the same rate as Battalion’s potential, which will grow ever bigger as development &amp; support continues for years to come.<br>We’re currently in the process of organising Battalion’s competitive future. But it’s important that our players know that we aren’t just blindly throwing six figure prize pools at tournaments in the next two months when the game isn’t ready.<br><br>We’re under <i>no illusions</i> that Battalion as a brand has a way to go before it can enter the top tier of FPS titles that we intend it to eventually become. This doesn’t mean that we aren’t intending to support our competitive player base until those days inevitably arrive in 5/10 years time. In the meantime - we want Battalion 1944 to provide that dream for our new &amp; dedicated players - the path for <i>anyone</i> to become a professional gamer.<br><br>This is why we’re happy to announce <i>today</i> the first step in our three tiered plan for competitive play...<br><br><div class="bb_h1"><b>Announcing The Blitzkrieg League</b></div><br><i>The first phase of our Tournament Roadmap begins with the Summer Season Update...</i><br>Ran and organised by our friends over at The Plays, we want to introduce players to our competitive league format with some nice prize pool bonuses for playing.<br><br>Official Website of Blitzkrieg Summer:<br><a class="bb_link" href="" target="_blank" rel="noreferrer" ></a><br><br>The first step towards your path to pro begins in the Blitzkrieg Open League.<br><br><img src="" ><br><br><b>Open League</b> - Open to everyone. At the end of the season the four best teams will progress into the playoffs with their share of prize pool and a chance to qualify for the premier division. The “Relegation” cup at the end of the season will be the one and only way to qualify for the premier division.<br><br><img src="" ><br><br>Everyone has the opportunity to graduate from the Open Division into the premier division.<br><br><b>Premier League</b> - 2 groups, each group has 6 teams. The first 2 of each group at the end of the season will go to playoffs. The top 6 teams will get their share of the prize pool depending on their placement in playoffs. The last team of each group will go into the “relegation cup” against the top 4 teams of Open Leagueand they will fight for their spot in the premier division.<br><br>The qualification method for the Season 1 of the Premier Division positions are still being decided. Follow @ThePlaysGG on twitter for up to date information.<br><br><b>Summer 2019 Season Prizing</b><br><br>Open<br>Start: August 1st 2019<br>End: October 6th 2019<br>Total Prizing: $3,000<br>1st Place: $1,500<br>2nd Place: $750<br>3rd Place: $500<br>4th Place: $250<br><br>Premier <br>Start: August 1st 2019<br>End: October 6th 2019<br>Total Prizing: $7,000<br>1st Place: $3,500<br>2nd Place: $1,750<br>3rd Place: $750<br>4th Place: $500<br>5th Place: $250<br>6th Place: $250<br><br>With this commitment to growth from us at Bulkhead with the backing of Square Enix its a no brainer for anyone wanting to follow the dream and invest your time for the long term. As you’re reading this the competition is already starting to practice - what are you waiting for?<br><br><b>Grab your mates &amp; sign up to the Open League next week right here:</b> <a class="bb_link" href="" target="_blank" rel="noreferrer" ></a> <br><br><br><div class="bb_h1"><b>Hiring Full Time Community Manager</b></div>We’ve been working insanely hard on plans and development, meaning we’ve almost been too busy to communicate directly with our players as much as we would like. We’re happy to announce we have hired a community manager to help connect our playerbase to us as developers with the regular communication you deserve across Steam, Discord and Reddit. <br><br>The person we’ve hired is a well known figure within our own community who will help us structure and grow our game based on your feedback and concerns.<br><br>Our Community Manager starts bright and early on the 5th August 2019 - and we can’t wait to introduce you to them!<br><br><br><div class="bb_h1"><b>Closing Comments</b></div>We’re on this journey with you as players like no other studio before us. We’ve shown time and time again that we eventually deliver on what the community wants from us when given the time &amp; patience that’s needed with a smaller game development studio. We’re asking you to believe in us once again and to keep playing the game as we lead up to previewing our content plans every month.<br><br><i>The first seasonal update - The Summer Update drops August 1st.</i><br><br>Excited? We’ll be previewing the content in this update <i>later this month…</i> stay tuned to our Official Twitter, Discord and Steam news to stay in the loop with everything you need to know.<br><br>For now - We’ll be on the servers this weekend playing with you guys.<br><br><b>Play Battalion 1944 Competitive this weekend and receive 5x FREE War Chests!</b><br><img src="" ><br><br>This weekend, earn five Red War Chests for playing five matches of Battalion 1944 on Faceit!<br>The Mission will be live on Faceit from 5PM BST today, Friday 12th, and run throughout the weekend!<br><br><img src="" ><br><br>Grab your friends, boot up Battalion 1944 and strap in for a load of post release content starting with our upcoming roadmap announcement. Today is just the beginning.<br><br>Thanks<br><i>Bulkhead Interactive</i>