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New Map: Docks launching with full release! - Printable Version

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New Map: Docks launching with full release! - B3 - 14-05-2019

New Map: Docks launching with full release!

<img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/6de4dc3b059202ba807c2d61c6cb2c6b313aaec0.jpg" ><br><br><b><div class="bb_h1">New map ‘Docks’ focuses on rewarding skilled players and decision making</div></b><br><div class="bb_h1">Battalion 1944’s full release is just around the corner. On May 23rd a whole host of new maps will be available to players. Today we wanted to talk in a little more depth about ‘Docks’, check out this quick video explaining the thought process behind the design.</div><a class="bb_link" href="https://www.youtube.com/watch?v=bV2X0TGGQdM&amp;feature=youtu.be" target="_blank" rel="noreferrer" id="dynamiclink_1">https://www.youtube.com/watch?v=bV2X0TGGQdM&amp;feature=youtu.be</a><br><div class="bb_h1"><b>Visuals</b></div>When we started playing our blockout/greybox version of the level. We knew we wanted to make something bright and vibrant so we pushed forward with Italy. We wanted to hark back to the bright COD2 maps based in Tunisia. So we found a region that worked for us and fit with our setting.<br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/10a4eed49a0453d9213d80845a91d75feb8948a6.jpg" ><br><br><div class="bb_h1"><b>Design</b></div>We wanted to bring back the verticality of Toujane. The feeling that if you perfect your movement, you can effectively ‘parkour’ along the rooftops is definitely something we had in mind when we were designing this map. In Wartide the creativity in your movement comes to life when a player is forced to ‘rotate’ (change bomb site). <br>Docks is a small map compared to other Battalion maps, this makes for lots of quick rotations and double fakes. Information and communication is key on Docks.<br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/9b5a58c191206164f4b7e4ada5d314a2a353f640.jpg" ><br><br><div class="bb_h1"><b>Wartide Tips</b></div>The rooftops are powerful positions, but they are high risk positions. Attackers will often post up at a position where they can take aim at the rooftops and pick off any defenders trying to take a high ground position. Often when playing Docks, it will feel like a game of cat and mouse, gathering crumbs of information from quick head peaks and minor sounds. But in the last 20 seconds of the round the attackers have no choice but to crank up the aggression. <br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/75f31ad6488bbad485cde7b0fb8cea95782d7404.jpg" ><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/821069d5f8efbf521627f0575cb2aa5291565868.jpg" ><br>As an attacker on Docks, you’ll find more success if you make it a priority to pick off overextending defenders. Playing from far back and spreading across the map, only picking a bomb site once you have the numbers advantage in the late round. Do not give the defenders control of the rooftops, at any point. If you do, you’ll have real trouble trying to plant the bomb!<br><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/e423c2cb5746ef3b7ab0c28d4337fdf0b083890a.jpg" ><br><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26062409/3e848c5d55d8150432ebeef29681b0766917034c.jpg" ><br><br>If you have any questions about Docks, tweet @Battalion1944 or jump into the <a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://discord.gg/Rr5hYTc" target="_blank" rel="noreferrer" >official discord</a><span class="bb_link_host">[discord.gg]</span> and we’ll be happy to discuss them with you <br><br><i>Tomorrow we’ll be discussing Goldrush, our new Arcade map designed for CTF play.</i><br><br>


https://steamcommunity.com/games/489940/announcements/detail/1629651860409645392