Why not join the discussions on our forums by Registering an Account with us.
EHDGaming.



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Patch Notes - Update 22676
#1
 
Patch Notes - Update 22676



Challenges return, pre season weapon tuning, important bug fixes and...
'Free For All - Rifles Only' playlist heads to Savoia!

Hey all!

We’re amazed! We couldn’t be more grateful to our community for helping us get Battalion 1944 to this point. To see social media flooding with comments on how Battalion 1944 has taken people back to their ‘glory days’ of gaming has been overwhelming. We simply can’t respond to all of you, but thank you for letting us know how you feel about Battalion.

Trust us, after 3 years of hard work and highs and lows, we could not be happier with this response to the full release!

The Stats: Player Numbers & Game Growth

For the first 6 days of launch Battalion’s player count grew and grew every single day, all the way into the mid week! This exceeded everyone’s expectations. It’s pretty rare in the games industry to achieve this kind of growth after an early access launch (especially after one like ours!) so we’re confident that we’re doing the right thing and that we just need to keep going and supporting the game with updates. The most interesting stat to us, is that on the day where the player numbers growth slowed, we also sold more copies of Battalion than any other day, as well as receiving solid sustained player numbers in NA. We can only assume that the game will keep growing from here as we continue to support the game.

So... onto the news!

Fixes for Menu Stuttering & Faceit Stuttering
Some users were experiencing issues with the main menu stuttering - especially new users who had not played Battalion 1944 before or in a very long time. This is a very multifaceted bug, meaning previous fixes we’ve deployed would work for certain users but not others!

However, thanks to your reports we’ve nailed the main reasons this would occur & have deployed fixes. We’re confident in saying 99% of the main menu stuttering issues should be fixed within this update. If anyone experiences more stutters of a similar nature (game related not server) - then please post in our bug report section on the Steam discussions!

Significantly reduced CPU usage on main menu video

We have also reduced CPU usage in the main menus by reducing the size and impact of the main menu background video! Enjoy a much smoother experience from today!

Further Load Time Improvements
Whilst we still recommend using an SSD over outdated HDDs for players loading into maps - we have made improvements to load times on initial boot as well as small gains when loading into maps (especially the new maps Vanguard, Docks and Goldrush!) This should help players failing to connecting to a match in time before the match is automatically cancelled.

Challenges Are Back!
We did have some hiccups at launch, it’s true. But as we finish up our first week as a released game we have crushed most of the core bugs. Challenges are now once again visible to players on the Battlerank screen. You have been completing challenges the whole time you’ve been playing and receiving chests for them, this fix just allows you to see what you’ve been doing!

Ladder Climbing Improvements
Ladders were sometimes a bit difficult to ‘climb off’ of once you reached the top. We have lowered the ‘top point’ of most of the ladders in the game in all maps.

Rebalanced XP on Medals
Some of the medals were extremely generous with XP - making it more beneficial to play Arcade over Wartide. This has been refined for a more balanced experience!

Weapon Changes & Balancing Improvements

M1 Garand
  • Reload time buffed from 1.8 seconds to 1.25 seconds
https://www.youtube.com/watch?v=fDwAs5moU_4&feature=youtu.be
MP40
  • Reduced headshot damage at long range
Thompson
  • Reduced headshot damage at long range
PPSh-41
  • Reduced headshot damage at long range
  • Damage falloff begins at a closer range than other SMGs
M1 Carbine
  • Extra ammo buffed from 30 > 45 (Total 60 Bullets)
Gewehr 43
  • Extra ammo buffed from 30 > 45 (Total 60 Bullets)
SVT-40
  • Extra ammo buffed from 30 > 40 (Total 50 Bullets)

TL;DR
- Chunking maps to improve initial boot load time, as well as load time into newer maps
- Changes to M1 Garand reload speed.
- Changes to SMG’s long range capabilities.
- Changes to Carbines to have more reserve ammo.
- Fixed collision issues on Liberation.
- Fixed collision issues on Coastal.
- Fixed collision issues on Vanguard.
- Updated Savoia minimap.
- Added bot points of interest (POI) on Battery, Vanguard, Docks and AimKosak.
- Re-enabled challenges.
- Fix for an exploit where if you leaned and then vaulted, your third person would no longer lean in third person but it would in first person.
- Reduced XP rewards for some arcade only medals.
- Replaced the main menu video with a lower quality version, should improve main menu performance and initial boot load time.
- Removed the ability to turn off post round audio notifications. Instead they can only be turned to a low volume level to help players know when a round has ended.
- Added a potential fix for the menu stutter seen by some players. This may also fix the looping login on the faceit competitive screen.
- Improvements to ladders on all maps.


See you in the servers!
Bulkhead Interactive


https://steamcommunity.com/games/489940/...0690611444
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)